#ifndef LOTOSTATEK_METEOR_H #define LOTOSTATEK_METEOR_H #include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Sprite.hpp" #include "Position.h" class Meteor { public: Meteor(float x, float y, sf::Texture &texture); sf::Sprite &getSprite(); bool getStatus(); void update(); // ~Meteor(); private: sf::Texture meteorTexture; sf::Sprite meteorSprite; Position meteorPosition; float meteorRotationSpeed; float meteorSpeed; bool outOfBounds; static unsigned int counter; }; #endif //LOTOSTATEK_METEOR_H