#ifndef PLANSZA_H #define PLANSZA_H #include "Meteor.h" #include "RandomNumberGenerator.h" #include "SFML/System/Clock.hpp" #include "Size.h" class Plansza { public: Plansza(unsigned int windowHeight, unsigned int windowWidth); Size getSize(); std::vector &getMeteors(); void spawn_meteor(); void update_meteors(); private: Size size; sf::Texture meteorTexture1; sf::Texture meteorTexture2; sf::Clock spawnClock; std::vector meteors; }; #endif //PLANSZA_H