#ifndef LOTOSTATEK_BULLET_H #define LOTOSTATEK_BULLET_H #include "Projectile.h" #include "SFML/Graphics/Texture.hpp" #include "SFML/Audio/Sound.hpp" #include "SFML/Audio/SoundBuffer.hpp" class Bullet : public Projectile { public: Bullet(float x, float y, sf::Texture &texture); void update() override; // Dodanie metody do odtwarzania dźwięku void playShootSound(); private: sf::Sound shootSound; sf::SoundBuffer shootBuffer; // Dodanie bufora dźwięku }; #endif //LOTOSTATEK_BULLET_H