#ifndef LOTOSTATEK_PLAYER_H #define LOTOSTATEK_PLAYER_H #include "Actor.h" class Player : public Actor { public: Player(int x, int y, std::string path); void shoot(); void setFirerate(unsigned int firerate); void move(float deltaX, float deltaY); void moveLeft(); void moveRight(); void moveUp(); void moveDown(); private: std::chrono::steady_clock::time_point lastShotTime = std::chrono::steady_clock::now(); }; #endif //LOTOSTATEK_PLAYER_H