#include #include #include "SFML/Graphics.hpp" #include "headers/Player.h" #include "headers/Bullet.h" int main() { std::clog << "Game started\n"; sf::RenderWindow window(sf::VideoMode(600, 800), "My window"); window.setVerticalSyncEnabled(true); window.setFramerateLimit(60); sf::Texture backgroundTexture; backgroundTexture.loadFromFile("../assets/img/space.jpg"); // wczytywanie tła sf::Sprite backgroundSprite(backgroundTexture); // tworzenie tła Player ship(240,650, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku ship.setMovingSpeed(8); ship.setFirerate(200); while (window.isOpen()) { window.clear(); window.draw(backgroundSprite); // narysuj tło // Tu są handlowane eventy sf::Event event{}; while (window.pollEvent(event)) { if(event.type == sf::Event::Closed) window.close(); if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) { window.close(); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ship.shoot(); } if(event.type == sf::Event::MouseButtonPressed) { ship.shoot(); } } // Sprawdzanie stanu klawiszy w głównej pętli gry if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { if(ship.getPosition().x > -10) { ship.moveLeft(); } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if(ship.getPosition().x < 480) { ship.moveRight(); } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { if(ship.getPosition().y > 0) { ship.moveUp(); } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { if(ship.getPosition().y < 700) { ship.moveDown(); } } for (auto& bullet : ship.getBullets()) { bullet.update(); window.draw(bullet.getSprite()); } ship.updateBullets(); window.draw(ship.getSprite()); window.display(); } return 0; }