#include "../headers/Player.h" Player::Player(int x, int y, std::string path) : Actor(x, y, path) {}; void Player::shoot() { auto now = std::chrono::steady_clock::now(); if (std::chrono::duration_cast(now - lastShotTime).count() >= firerate) { bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTexture); lastShotTime = now; } } void Player::setFirerate(unsigned int firerate) { this->firerate = firerate; } void Player::move(float deltaX, float deltaY) { actorSprite.move(deltaX, deltaY); } void Player::moveLeft() { move(-moving_speed, 0.0f); position.x -= moving_speed; } void Player::moveRight() { move(moving_speed, 0.0f); position.x += moving_speed; } void Player::moveUp() { move(0.0f, -moving_speed); position.y -= moving_speed; } void Player::moveDown() { move(0.0f, moving_speed); position.y += moving_speed; }