#include "../headers/Actor.h" Actor::Actor(int x, int y, std::string path) { loadTexture(path); position.x = x; position.y = y; actorSprite.setPosition(x, y); } void Actor::loadTexture(std::string path) { actorTexture.loadFromFile(path); actorSprite.setTexture(actorTexture); } sf::Sprite &Actor::getSprite() { return actorSprite; } void Actor::move(float deltaX, float deltaY) { actorSprite.move(deltaX, deltaY); } void Actor::moveLeft() { move(-10.0f, 0.0f); position.x -= 10; } void Actor::moveRight() { move(10.0f, 0.0f); position.x += 10; } Position Actor::getPosition() { return {position.x, position.y}; } void Actor::shoot() { bullets.emplace_back(position.x + actorSprite.getGlobalBounds().width / 2-62, position.y); } std::vector &Actor::getBullets() { return bullets; }