#ifndef LOTOSTATEK_METEOR_H #define LOTOSTATEK_METEOR_H #include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Sprite.hpp" class Meteor { struct Position { int x; int y; }; public: Meteor(int x, int y, sf::Texture &texture); sf::Sprite & getSprite(); bool getStatus(); void update(); private: sf::Texture meteorTexture; sf::Sprite meteorSprite; Position position; float meteorSpeed; bool outOfBounds; }; #endif //LOTOSTATEK_METEOR_H