#include #include "../headers/Meteor.h" Meteor::Meteor(int x, int y, sf::Texture &texture) { position.x = x; position.y = y; outOfBounds = false; meteorTexture = texture; meteorSprite.setTexture(texture); meteorSpeed = 10.0f; meteorSprite.setPosition(x, y); meteorSprite.scale(0.05f, 0.05f); } sf::Sprite &Meteor::getSprite() { return meteorSprite; } void Meteor::update() { meteorSprite.move(0.0f, meteorSpeed); position.y += int(meteorSpeed); if(position.y > 900) { outOfBounds = true; } } bool Meteor::getStatus() { return outOfBounds; }