#include "../headers/Actor.h" Actor::Actor(int x, int y, std::string path) { loadTexture(path); position.x = x; position.y = y; actorSprite.setOrigin(actorSprite.getLocalBounds().width / 2, actorSprite.getLocalBounds().height / 2); // wycentrowanie sprite actorSprite.setPosition(float(x), float(y)); } void Actor::loadTexture(std::string path) { actorTexture.loadFromFile(path); actorSprite.setTexture(actorTexture); bulletTextureLeft.loadFromFile("../assets/img/bullets/bullet_pink.png"); bulletTextureRight.loadFromFile("../assets/img/rockets/Rocket_111.png"); } sf::Sprite &Actor::getSprite() { return actorSprite; } Position Actor::getPosition() { return {position.x, position.y}; } unsigned int Actor::getHP() { return hp; } void Actor::dealDamage() { if(damageDealClock.getElapsedTime().asSeconds() > 1.5) { if(hp > 0) { hp--; } damageDealClock.restart(); } } void Actor::healUP() { if(hp < 3){ hp++; } } std::vector &Actor::getBullets() { return bullets; } void Actor::updateBullets() { for (auto& bullet : bullets) { if(bullet.isOutOfBounds()) { bullets.erase(bullets.begin()); } } } void Actor::setMovingSpeed(float speed) { moving_speed = speed; }