#include "../headers/Actor.h" // TODO: Naprawić krzywy sprite statku Actor::Actor(int x, int y, std::string path) { loadTexture(path); position.x = x; position.y = y; actorSprite.setPosition(x, y); } void Actor::loadTexture(std::string path) { actorTexture.loadFromFile(path); actorSprite.setTexture(actorTexture); bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png"); bulletTextureRight.loadFromFile("../assets/img/bullet_right.png"); } sf::Sprite &Actor::getSprite() { return actorSprite; } Position Actor::getPosition() { return {position.x, position.y}; } void Actor::shoot() { bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft); } std::vector &Actor::getBullets() { return bullets; } void Actor::updateBullets() { for (auto& bullet : bullets) { if(bullet.getStatus()) { bullets.erase(bullets.begin()); } } }