#ifndef LOTOSTATEK_HEART_HPP #define LOTOSTATEK_HEART_HPP #include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Sprite.hpp" #include "ObjectItem.hpp" class Heart : public ObjectItem { public: Heart(float x, float y, sf::Texture &texture); void update(); }; #endif //LOTOSTATEK_HEART_HPP