42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include <random>
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#include <iostream>
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#include "../headers/Plansza.h"
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Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
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size.height = windowHeight;
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size.width = windowWidth;
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meteorTexture1.loadFromFile("../assets/img/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteor-2.png");
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spawnClock.restart();
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}
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void Plansza::spawn_meteor() {
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if (spawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
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if (meteors.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
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if(rand() % 2 == 1) {
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meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture2);
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} else {
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meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture1);
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}
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}
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spawnClock.restart();
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}
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}
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Plansza::Size Plansza::getSize() {
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return size;
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}
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std::vector<Meteor> &Plansza::getMeteors() {
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return meteors;
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}
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void Plansza::update_meteors() {
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// usuwanie meteorów które wyleciały poza ekran
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for (auto& meteor : meteors) {
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if(meteor.getStatus()) {
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meteors.erase(meteors.begin());
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}
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}
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}
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