30 lines
737 B
C++
30 lines
737 B
C++
#ifndef LOTOSTATEK_PLAYER_H
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#define LOTOSTATEK_PLAYER_H
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#include <chrono>
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#include "Actor.h"
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#include "Rocket.h"
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class Player : public Actor {
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public:
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Player(int x, int y, std::string path);
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void shoot() override;
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void alternate_shoot();
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void setFirerate(unsigned int firerate);
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void move(float deltaX, float deltaY) override;
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void moveLeft() override;
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void moveRight() override;
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void moveUp() override;
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void moveDown() override;
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std::vector<Rocket>& getRockets();
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private:
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std::chrono::steady_clock::time_point lastShotTime = std::chrono::steady_clock::now();
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std::vector<Rocket> rockets;
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sf::Texture rocketTexture;
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sf::Texture bulletTexture;
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};
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#endif //LOTOSTATEK_PLAYER_H
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