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LotoStatek/headers/Bullet.h
Andrii Solianyk 67f396ae84 Zaimplementowano debuff.
Do dokończenia resetowanie debuff
2025-01-13 15:55:45 +01:00

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C++

#ifndef LOTOSTATEK_BULLET_H
#define LOTOSTATEK_BULLET_H
#include "Projectile.h"
class Bullet : public Projectile {
public:
Bullet(float x, float y, sf::Texture &texture);
Bullet(float x, float y, sf::Texture &texture, float speed);
void update() override;
};
#endif //LOTOSTATEK_BULLET_H