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LotoStatek/sources/ObjectItem.cpp
2024-12-19 16:01:21 +01:00

17 lines
388 B
C++

#include "../headers/ObjectItem.hpp"
ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
Position position_ = {0,0};
position_.x = static_cast<int>(x);
position_.y = static_cast<int>(y);
position = position_;
this->texture_ = texture;
}
bool ObjectItem::getStatus() {
return outOfBounds;
}
sf::Sprite &ObjectItem::getSprite() {
return sprite;
}