187 lines
6.8 KiB
C++
187 lines
6.8 KiB
C++
#include <iostream>
|
|
|
|
#include "SFML/Graphics.hpp"
|
|
#include "headers/Player.h"
|
|
#include "headers/Bullet.h"
|
|
#include "headers/Background.h"
|
|
#include "headers/AudioManager.h"
|
|
#include "headers/Meteor.h"
|
|
#include "headers/Plansza.h"
|
|
|
|
int main()
|
|
{
|
|
std::clog << "Game started\n";
|
|
sf::RenderWindow mainWindow(sf::VideoMode(600, 800), "LotoStatek");
|
|
mainWindow.setVerticalSyncEnabled(true);
|
|
mainWindow.setFramerateLimit(60);
|
|
sf::Image icon;
|
|
icon.loadFromFile("../assets/img/icon/ikonka.png");
|
|
mainWindow.setIcon(128, 128, icon.getPixelsPtr());
|
|
Plansza plansza(mainWindow.getSize().y, mainWindow.getSize().x);
|
|
|
|
Background background("../assets/img/background/background.png", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
|
|
|
|
|
|
AudioManager audioManager;
|
|
if (!audioManager.loadBackgroundMusic("../assets/music/background.ogg")) {
|
|
return -1;
|
|
}
|
|
audioManager.playBackgroundMusic();
|
|
|
|
audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
|
|
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
|
|
audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
|
|
|
|
// TODO: Przenieść tworzenie statku wewnątrz klasy Plansza
|
|
Player ship(mainWindow.getSize().x / 2, mainWindow.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
|
|
ship.setMovingSpeed(8);
|
|
ship.setFirerate(200);
|
|
|
|
while (mainWindow.isOpen()) {
|
|
mainWindow.clear();
|
|
|
|
// tło
|
|
background.update();
|
|
background.draw(mainWindow);
|
|
|
|
// Tu są handlowane eventy
|
|
sf::Event event{};
|
|
while (mainWindow.pollEvent(event)) {
|
|
if(event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
|
|
mainWindow.close();
|
|
}
|
|
|
|
// poruszanie się statkiem
|
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
|
if(ship.getPosition().x > 50) {
|
|
ship.moveLeft();
|
|
}
|
|
}
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
|
if(ship.getPosition().y > 80) {
|
|
ship.moveUp();
|
|
}
|
|
}
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
|
if(ship.getPosition().y < 720) {
|
|
ship.moveDown();
|
|
}
|
|
}
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
|
if(ship.getPosition().x < 550) {
|
|
ship.moveRight();
|
|
}
|
|
}
|
|
|
|
// TODO: Przerobić tak aby strzelanie odbywało się bez użycia warunku zewnętrzenego
|
|
// Ale w tym przypadku trzeba będzie przenieść obiekt dźwięku wewnątrz klasy Bullet
|
|
// strzelanie ze statku
|
|
if(event.type == sf::Event::MouseButtonPressed) {
|
|
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
|
|
ship.shoot();
|
|
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
|
|
}
|
|
if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
|
|
ship.alternate_shoot();
|
|
audioManager.playSoundEffect("shoot_alt", 70.f); // Odtworzenie dźwięku dla alternatywnego strzału
|
|
}
|
|
}
|
|
|
|
// generowanie nowego meteoru
|
|
plansza.spawn_meteor();
|
|
|
|
|
|
// utrzymanie meteorów i pocisków w ruchu
|
|
for (auto& meteor : plansza.getMeteors()) {
|
|
meteor.update();
|
|
mainWindow.draw(meteor.getSprite());
|
|
}
|
|
|
|
for (auto& bullet : ship.getBullets()) {
|
|
bullet.update();
|
|
mainWindow.draw(bullet.getSprite());
|
|
}
|
|
|
|
for (auto& rocket : ship.getRockets()) {
|
|
rocket.update();
|
|
mainWindow.draw(rocket.getSprite());
|
|
}
|
|
|
|
// Sprawdzenie czy meteory i pociski są poza granicami ekranu
|
|
plansza.update_meteors();
|
|
ship.updateBullets();
|
|
|
|
mainWindow.draw(ship.getSprite());
|
|
|
|
// trochę dziwny sposób ale jednak działa
|
|
for (auto& meteor : plansza.getMeteors()) {
|
|
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
|
|
std::cout << "You lost the game!\n";
|
|
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
|
|
sf::Font font;
|
|
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
|
|
std::cerr << "Error loading font\n";
|
|
return -1;
|
|
}
|
|
sf::Text text("Your ship is destroyed!", font, 24);
|
|
text.setFillColor(sf::Color::Red);
|
|
text.setPosition(50, 80);
|
|
|
|
// zatrzymanie muzyki i odtworzenie dźwięku przegranej
|
|
audioManager.playSoundEffect("fail", 70.f);
|
|
audioManager.stopBackgroundMusic();
|
|
while (errorWindow.isOpen()) {
|
|
sf::Event event;
|
|
while (errorWindow.pollEvent(event)) {
|
|
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
|
|
errorWindow.close();
|
|
mainWindow.close();
|
|
exit(-2);
|
|
}
|
|
}
|
|
errorWindow.clear();
|
|
errorWindow.draw(text);
|
|
errorWindow.display();
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
|
|
bool meteorHit = false;
|
|
for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
|
|
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
|
|
ship.getBullets().erase(rocketIt);
|
|
meteorIt = plansza.getMeteors().erase(meteorIt);
|
|
meteorHit = true;
|
|
break;
|
|
} else {
|
|
++rocketIt;
|
|
}
|
|
}
|
|
if (!meteorHit) {
|
|
++meteorIt;
|
|
}
|
|
}
|
|
|
|
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
|
|
bool meteorHit = false;
|
|
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end(); ) {
|
|
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
|
|
ship.getRockets().erase(rocketIt);
|
|
meteorIt = plansza.getMeteors().erase(meteorIt);
|
|
meteorHit = true;
|
|
break;
|
|
} else {
|
|
++rocketIt;
|
|
}
|
|
}
|
|
if (!meteorHit) {
|
|
++meteorIt;
|
|
}
|
|
}
|
|
|
|
mainWindow.display();
|
|
}
|
|
|
|
return 0;
|
|
} |