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LotoStatek/sources/Actor.cpp

46 lines
941 B
C++

#include "../headers/Actor.h"
Actor::Actor(int x, int y, std::string path) {
loadTexture(path);
position.x = x;
position.y = y;
actorSprite.setPosition(x, y);
}
void Actor::loadTexture(std::string path) {
actorTexture.loadFromFile(path);
actorSprite.setTexture(actorTexture);
bulletTexture.loadFromFile("../assets/img/bullet.png");
}
sf::Sprite &Actor::getSprite() {
return actorSprite;
}
void Actor::move(float deltaX, float deltaY) {
actorSprite.move(deltaX, deltaY);
}
void Actor::moveLeft() {
move(-10.0f, 0.0f);
position.x -= 10;
}
void Actor::moveRight() {
move(10.0f, 0.0f);
position.x += 10;
}
Position Actor::getPosition() {
return {position.x, position.y};
}
void Actor::shoot() {
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTexture);
}
std::vector<Bullet> &Actor::getBullets() {
return bullets;
}