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LotoStatek/headers/Actor.h

52 lines
862 B
C++

#ifndef ACTOR_H
#define ACTOR_H
#include "SFML/Graphics/Sprite.hpp"
#include "SFML/Graphics/Texture.hpp"
#include "Bullet.h"
struct Position {
int x;
int y;
};
class Actor {
public:
Actor(int x, int y, std::string path);
void loadTexture(std::string path);
sf::Sprite& getSprite();
Position getPosition();
void move(float deltaX, float deltaY);
void moveLeft();
void moveRight();
void shoot();
std::vector<Bullet>& getBullets();
void updateBullets();
void setMovingSpeed(float speed) {
moving_speed = speed;
}
protected:
sf::Sprite actorSprite;
sf::Texture actorTexture;
sf::Texture bulletTexture;
Position position;
unsigned int hp;
unsigned int damage;
unsigned int firerate;
float moving_speed;
std::vector<Bullet> bullets;
};
#endif //ACTOR_H