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LotoStatek/headers/Beam.h

16 lines
274 B
C++

#ifndef LOTOSTATEK_BEAM_H
#define LOTOSTATEK_BEAM_H
#include <SFML/Graphics.hpp>
class Beam {
public:
Beam() = default;
Beam(int x, int y, const sf::Texture &texture);
sf::Sprite getSprite();
private:
sf::Sprite beamSprite;
};
#endif // LOTOSTATEK_BEAM_H