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LotoStatek/main.cpp

112 lines
3.2 KiB
C++

#include <iostream>
#include <random>
#include "SFML/Graphics.hpp"
#include "headers/Player.h"
#include "headers/Meteor.h"
int main()
{
std::clog << "Game started\n";
sf::RenderWindow window(sf::VideoMode(600, 800), "My window");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
// Ustawienia randomizera
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, 599);
// Koniec ustawień randomizera
sf::Texture meteorTexture;
meteorTexture.loadFromFile("../assets/img/meteor.png");
sf::Texture backgroundTexture;
backgroundTexture.loadFromFile("../assets/img/space.jpg"); // wczytywanie tła
sf::Sprite backgroundSprite(backgroundTexture); // tworzenie tła
Player ship(240,650, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
ship.setMovingSpeed(8);
ship.setFirerate(200);
std::vector<Meteor> meteors;
std::srand(static_cast<unsigned int>(std::time(nullptr)));
while (window.isOpen()) {
window.clear();
window.draw(backgroundSprite); // narysuj tło
// Tu są handlowane eventy
sf::Event event{};
while (window.pollEvent(event)) {
if(event.type == sf::Event::Closed)
window.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > -10) {
ship.moveLeft();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
if(ship.getPosition().y > 0) {
ship.moveUp();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
if(ship.getPosition().y < 700) {
ship.moveDown();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
if(ship.getPosition().x < 480) {
ship.moveRight();
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
ship.shoot();
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) ship.shoot();
if(sf::Mouse::isButtonPressed(sf::Mouse::Right)) ship.alternate_shoot();
// TODO: Meteory na jednym poziomie ze statkiem
// TODO: Kolizje
// Generate a new meteor at a random position at the top of the screen
if (sf::Keyboard::isKeyPressed(sf::Keyboard::M)) {
int randomX = dis(gen);
meteors.emplace_back(randomX, -100, meteorTexture);
}
// Update and draw meteors
for (auto& meteor : meteors) {
meteor.update();
window.draw(meteor.getSprite());
}
// Remove meteors that are out of bounds
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());
}
ship.updateBullets();
window.draw(ship.getSprite());
window.display();
}
return 0;
}