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LotoStatek/headers/AudioManager.h

24 lines
651 B
C++

#ifndef AUDIOMANAGER_H
#define AUDIOMANAGER_H
#include <SFML/Audio.hpp>
#include <unordered_map>
#include <string>
class AudioManager {
public:
bool loadBackgroundMusic(const std::string& filePath);
void playBackgroundMusic(float volume = 50.f, bool loop = true);
void stopBackgroundMusic();
bool loadSoundEffect(const std::string& name, const std::string& filePath);
void playSoundEffect(const std::string& name, float volume = 50.f);
private:
sf::Music backgroundMusic;
std::unordered_map<std::string, sf::SoundBuffer> soundBuffers;
std::unordered_map<std::string, sf::Sound> sounds;
};
#endif // AUDIOMANAGER_H