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LotoStatek/main.cpp
2024-11-21 17:45:52 +01:00

103 lines
3.0 KiB
C++

#include <iostream>
#include <chrono>
#include "SFML/Graphics.hpp"
#include "headers/Player.h"
#include "headers/Bullet.h"
#include "headers/Background.h"
#include "headers/AudioManager.h"
int main()
{
std::clog << "Game started\n";
sf::RenderWindow window(sf::VideoMode(600, 800), "My window");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
Background background("../assets/img/space.png", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
AudioManager audioManager;
if (!audioManager.loadBackgroundMusic("../assets/music/background.ogg")) {
return -1;
}
audioManager.playBackgroundMusic();
audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
Player ship(240,650, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
ship.setMovingSpeed(8);
ship.setFirerate(200);
while (window.isOpen()) {
window.clear();
// Tu są handlowane eventy
sf::Event event{};
while (window.pollEvent(event)) {
if(event.type == sf::Event::Closed)
window.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
ship.shoot();
audioManager.playSoundEffect("shoot");
}
}
if(event.type == sf::Event::MouseButtonPressed) {
if(event.mouseButton.button == sf::Mouse::Left) {
ship.shoot();
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
} else {
ship.alternate_shoot();
audioManager.playSoundEffect("shoot_alt", 70.f); // Odtworzenie dźwięku dla alternatywnego strzału
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > -10) {
ship.moveLeft();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
if(ship.getPosition().x < 480) {
ship.moveRight();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
if(ship.getPosition().y > 0) {
ship.moveUp();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
if(ship.getPosition().y < 700) {
ship.moveDown();
}
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());
}
// tło
background.update();
background.draw(window);
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());
}
ship.updateBullets();
window.draw(ship.getSprite());
window.display();
}
return 0;
}