Meteory są w tym samym stanie co w poprzednim commit, tylko, że teraz są zdefiniowane w osobnej klasie "Plansza"

This commit is contained in:
2024-11-20 14:01:43 +01:00
parent cf10a042c0
commit 1cd9f9b950
8 changed files with 84 additions and 39 deletions

View File

@@ -13,7 +13,8 @@ add_executable(LotoStatek main.cpp
headers/Bullet.h
sources/Bullet.cpp
headers/Meteor.h
sources/Meteor.cpp)
sources/Meteor.cpp
headers/RandomNumberGenerator.h)
if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")

View File

@@ -12,15 +12,15 @@ class Bullet {
public:
Bullet(float x, float y, sf::Texture &texture);
void update();
sf::Sprite& getSprite();
sf::Sprite &getSprite();
void setSpeed(float speed);
bool getStatus() const;
void update();
private:
sf::Sprite bulletSprite;
sf::Texture bulletTexture;
float bulletSpeed;
Position bulletPosition;
float bulletSpeed;
bool outOfBounds;
};

View File

@@ -9,15 +9,16 @@ class Meteor {
int x;
int y;
};
public:
Meteor(int x, int y, sf::Texture &texture);
sf::Sprite & getSprite();
Meteor(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
void update();
private:
sf::Texture meteorTexture;
sf::Sprite meteorSprite;
Position position;
Position meteorPosition;
float meteorSpeed;
bool outOfBounds;
};

View File

@@ -2,11 +2,25 @@
#define PLANSZA_H
#include "Meteor.h"
#include "RandomNumberGenerator.h"
class Plansza {
struct Size {
int height;
int width;
};
public:
Plansza(int windowHeight, int windowWidth);
void spawn_meteor();
Size getSize();
std::vector<Meteor> &getMeteors();
void update_meteors();
private:
std::vector<Meteor> meteors;
Size size;
sf::Texture meteorTexture;
RandomNumberGenerator random;
};
#endif //PLANSZA_H

View File

@@ -0,0 +1,20 @@
#ifndef LOTOSTATEK_RANDOMNUMBERGENERATOR_H
#define LOTOSTATEK_RANDOMNUMBERGENERATOR_H
#include <random>
class RandomNumberGenerator {
private:
std::random_device rd;
std::mt19937 gen;
std::uniform_int_distribution<> dis;
public:
RandomNumberGenerator() : gen(rd()), dis(0, 599) {}
int getRandomNumber() {
return dis(gen);
}
};
#endif //LOTOSTATEK_RANDOMNUMBERGENERATOR_H

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@@ -4,6 +4,7 @@
#include "SFML/Graphics.hpp"
#include "headers/Player.h"
#include "headers/Meteor.h"
#include "headers/Plansza.h"
int main()
{
@@ -11,15 +12,7 @@ int main()
sf::RenderWindow window(sf::VideoMode(600, 800), "My window");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
// Ustawienia randomizera
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, 599);
// Koniec ustawień randomizera
sf::Texture meteorTexture;
meteorTexture.loadFromFile("../assets/img/meteor.png");
Plansza plansza(window.getSize().y, window.getSize().x);
sf::Texture backgroundTexture;
backgroundTexture.loadFromFile("../assets/img/space.jpg"); // wczytywanie tła
@@ -29,9 +22,6 @@ int main()
ship.setMovingSpeed(8);
ship.setFirerate(200);
std::vector<Meteor> meteors;
std::srand(static_cast<unsigned int>(std::time(nullptr)));
while (window.isOpen()) {
window.clear();
@@ -80,23 +70,15 @@ int main()
// TODO: Kolizje
// Generate a new meteor at a random position at the top of the screen
if (sf::Keyboard::isKeyPressed(sf::Keyboard::M)) {
int randomX = dis(gen);
meteors.emplace_back(randomX, -100, meteorTexture);
plansza.spawn_meteor();
}
// Update and draw meteors
for (auto& meteor : meteors) {
for (auto& meteor : plansza.getMeteors()) {
meteor.update();
window.draw(meteor.getSprite());
}
// Remove meteors that are out of bounds
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());

View File

@@ -1,15 +1,14 @@
#include <iostream>
#include "../headers/Meteor.h"
Meteor::Meteor(int x, int y, sf::Texture &texture) {
position.x = x;
position.y = y;
Meteor::Meteor(float x, float y, sf::Texture &texture) {
outOfBounds = false;
meteorTexture = texture;
meteorSprite.setTexture(texture);
meteorSpeed = 10.0f;
meteorSprite.setPosition(x, y);
meteorSpeed = 10.0f;
meteorSprite.scale(0.05f, 0.05f);
meteorPosition.x = x;
meteorPosition.y = y;
}
sf::Sprite &Meteor::getSprite() {
@@ -18,8 +17,8 @@ sf::Sprite &Meteor::getSprite() {
void Meteor::update() {
meteorSprite.move(0.0f, meteorSpeed);
position.y += int(meteorSpeed);
if(position.y > 900) {
meteorPosition.y += int(meteorSpeed);
if(meteorPosition.y > 900) {
outOfBounds = true;
}
}

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@@ -1 +1,29 @@
#include <random>
#include "../headers/Plansza.h"
Plansza::Plansza(int windowHeight, int windowWidth) {
size.height = windowHeight;
size.width = windowWidth;
meteorTexture.loadFromFile("../assets/img/meteor.png");
}
void Plansza::spawn_meteor() {
meteors.emplace_back(random.getRandomNumber(), 100, meteorTexture);
}
Plansza::Size Plansza::getSize() {
return size;
}
std::vector<Meteor> &Plansza::getMeteors() {
return meteors;
}
void Plansza::update_meteors() {
// Remove meteors that are out of bounds
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
}