Boss nie wylazi
This commit is contained in:
@@ -160,9 +160,9 @@ void Boss::setRandomDirection() {
|
||||
direction = static_cast<BossDirection>(randomValue);
|
||||
} while (
|
||||
(direction == BossDirection::Left && position.x <= 0) ||
|
||||
(direction == BossDirection::Right && position.x >= planszaWidth) ||
|
||||
(direction == BossDirection::Right && position.x >= 600) ||
|
||||
(direction == BossDirection::Up && position.y <= 0) ||
|
||||
(direction == BossDirection::Down && position.y >= planszaHeight)
|
||||
(direction == BossDirection::Down && position.y >= 800)
|
||||
);
|
||||
if (previousDirection == direction) {
|
||||
std::cerr << "Boss kept the same direction: " << static_cast<int>(direction) << std::endl;
|
||||
@@ -173,18 +173,14 @@ void Boss::setRandomDirection() {
|
||||
|
||||
void Boss::handleBounds() {
|
||||
if (position.x < 0) {
|
||||
position.x = 0;
|
||||
direction = BossDirection::Right;
|
||||
} else if (position.x > planszaWidth - actorSprite.getGlobalBounds().width) {
|
||||
position.x = planszaWidth - actorSprite.getGlobalBounds().width;
|
||||
} else if (position.x > 600 - actorSprite.getGlobalBounds().width) {
|
||||
direction = BossDirection::Left;
|
||||
}
|
||||
|
||||
if (position.y < 0) {
|
||||
position.y = 0;
|
||||
direction = BossDirection::Down;
|
||||
} else if (position.y > planszaHeight - actorSprite.getGlobalBounds().height) {
|
||||
position.y = planszaHeight - actorSprite.getGlobalBounds().height;
|
||||
} else if (position.y > 800 - actorSprite.getGlobalBounds().height) {
|
||||
direction = BossDirection::Up;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ void Plansza::update() {
|
||||
spawn_hearts();
|
||||
spawn_power_up();
|
||||
// spawn_enemy();
|
||||
spawn_advanced_enemy();
|
||||
// spawn_advanced_enemy();
|
||||
// spawn_wiazkowiec();
|
||||
// spawn_bomber();
|
||||
// spawn_kamikadze();
|
||||
@@ -414,6 +414,9 @@ void Plansza::update() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (boss->isShooting() && boss->getBeam() != nullptr) {
|
||||
if (ship->getSprite().getGlobalBounds().intersects(boss->getBeam()->getSprite().getGlobalBounds())) {
|
||||
ship->takeDamage(); // Gracz otrzymuje obrażenia
|
||||
@@ -858,7 +861,7 @@ void Plansza::spawn_advanced_enemy() {
|
||||
}
|
||||
|
||||
void Plansza::spawn_bomber() {
|
||||
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 30) { // Spawn co 10 sekund
|
||||
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 5) { // Spawn co 10 sekund
|
||||
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
|
||||
Bomber bomber(spawnX, -50, BomberEnemyTexture, BombaTexture);
|
||||
bomber.setPlanszaHeight(size.height, size.width); // Przekazanie wysokości i szerokości okna
|
||||
|
||||
Reference in New Issue
Block a user