Boss nie wylazi
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@@ -160,9 +160,9 @@ void Boss::setRandomDirection() {
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direction = static_cast<BossDirection>(randomValue);
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} while (
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(direction == BossDirection::Left && position.x <= 0) ||
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(direction == BossDirection::Right && position.x >= planszaWidth) ||
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(direction == BossDirection::Right && position.x >= 600) ||
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(direction == BossDirection::Up && position.y <= 0) ||
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(direction == BossDirection::Down && position.y >= planszaHeight)
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(direction == BossDirection::Down && position.y >= 800)
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);
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if (previousDirection == direction) {
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std::cerr << "Boss kept the same direction: " << static_cast<int>(direction) << std::endl;
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@@ -173,18 +173,14 @@ void Boss::setRandomDirection() {
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void Boss::handleBounds() {
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if (position.x < 0) {
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position.x = 0;
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direction = BossDirection::Right;
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} else if (position.x > planszaWidth - actorSprite.getGlobalBounds().width) {
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position.x = planszaWidth - actorSprite.getGlobalBounds().width;
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} else if (position.x > 600 - actorSprite.getGlobalBounds().width) {
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direction = BossDirection::Left;
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}
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if (position.y < 0) {
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position.y = 0;
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direction = BossDirection::Down;
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} else if (position.y > planszaHeight - actorSprite.getGlobalBounds().height) {
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position.y = planszaHeight - actorSprite.getGlobalBounds().height;
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} else if (position.y > 800 - actorSprite.getGlobalBounds().height) {
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direction = BossDirection::Up;
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}
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}
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