5 przeciwnikow, jakos to dziala

This commit is contained in:
2024-12-11 23:47:20 +01:00
parent 1c0e5d0293
commit 38fd71b8e6
8 changed files with 158 additions and 42 deletions

View File

@@ -13,6 +13,15 @@ Wiazkowiec::Wiazkowiec(int x, int y, const sf::Texture& texture) : Actor(x, y, t
// BombaTexture.loadFromFile("../assets/img/bullets/bomba.png");
}
void Wiazkowiec::setPlanszaHeight(float height) {
planszaHeight = height;
}
void Wiazkowiec::setMapBounds(float width, float height) {
mapWidth = width;
mapHeight = height;
}
void Wiazkowiec::spawnBeam() {
float beamX = position.x;
float beamY = position.y;
@@ -23,16 +32,24 @@ void Wiazkowiec::spawnBeam() {
case DirectionW::Up:
beamHeight = position.y;
beamY -= beamHeight;
beam = Beam(beamX, beamY, beamWidth, beamHeight, sf::Color::Red);
break;
case DirectionW::Down:
beamHeight = 600 - position.y;
beamHeight = planszaHeight - position.y; // Dynamiczna wysokość okna
beam = Beam(beamX, beamY, beamWidth, beamHeight, sf::Color::Red);
break;
case DirectionW::Left:
beamWidth = position.x;
beamX -= beamWidth;
beamHeight = 50.f; // Stała wysokość
beamWidth = position.x;
beamX -= beamWidth; // Wiązka w lewo od pozycji statku
beamY = position.y + (actorSprite.getGlobalBounds().height / 2) - 25.f;
beam = Beam(beamX, beamY, beamWidth, beamHeight, sf::Color::Red);
break;
case DirectionW::Right:
beamWidth = 800 - position.x;
beamHeight = 50.f; // Stała wysokość
beamWidth = 800 - position.x;
beamY = position.y + (actorSprite.getGlobalBounds().height / 2) - 25.f;
beam = Beam(beamX, beamY, beamWidth, beamHeight, sf::Color::Red);
break;
}
@@ -72,17 +89,19 @@ void Wiazkowiec::setRandomDirection() {
}
void Wiazkowiec::updateDirection() {
// Zmieniamy kierunek przeciwnika, gdy dotrze do krawędzi
auto spriteBounds = actorSprite.getGlobalBounds();
// Kontrola dolnej i górnej krawędzi
if (position.y <= 0) {
direction = DirectionW::Down;
} else if (position.y >= 800) {
} else if (position.y + spriteBounds.height >= mapHeight) {
direction = DirectionW::Up;
}
// logika dla kierunku lewo/prawo
// Kontrola lewej i prawej krawędzi
if (position.x <= 0) {
direction = DirectionW::Right;
} else if (position.x >= 1200) {
} else if (position.x + spriteBounds.width >= mapWidth) {
direction = DirectionW::Left;
}
}
@@ -111,16 +130,16 @@ void Wiazkowiec::update() {
switch (direction) {
case DirectionW::Up:
moveUp();
if (position.y > 0) moveUp();
break;
case DirectionW::Down:
moveDown();
if (position.y + actorSprite.getGlobalBounds().height < mapHeight) moveDown();
break;
case DirectionW::Left:
moveLeft();
if (position.x > 0) moveLeft();
break;
case DirectionW::Right:
moveRight();
if (position.x + actorSprite.getGlobalBounds().width < mapWidth) moveRight();
break;
}