Zamiana tekstur
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 1.7 KiB |
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assets/img/bullets/old/bomba.png
Normal file
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After Width: | Height: | Size: 11 KiB |
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assets/img/bullets/old/enemy_bullet.png
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After Width: | Height: | Size: 8.3 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 30 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 21 KiB |
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assets/img/enemy/old/advanced_enemy.png
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After Width: | Height: | Size: 12 KiB |
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assets/img/enemy/old/bomber.png
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After Width: | Height: | Size: 11 KiB |
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assets/img/enemy/old/enemy.png
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After Width: | Height: | Size: 18 KiB |
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assets/img/enemy/old/kamikadze.png
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After Width: | Height: | Size: 6.1 KiB |
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assets/img/enemy/old/wiazkowiec.png
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After Width: | Height: | Size: 7.9 KiB |
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Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 28 KiB |
@@ -622,7 +622,7 @@ void Plansza::spawn_meteor() {
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}
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void Plansza::spawn_enemy() {
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if (enemySpawnClock.getElapsedTime().asSeconds() >= 110) { // Spawn co 10 sekund
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if (enemySpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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enemies.emplace_back(spawnX, -50, enemyTexture);
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std::cout << "Spawned Basic Enemy at X: " << spawnX << std::endl;
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@@ -632,7 +632,7 @@ void Plansza::spawn_enemy() {
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}
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void Plansza::spawn_advanced_enemy() {
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if (AenemySpawnClock.getElapsedTime().asSeconds() >= 80) { // Spawn co 10 sekund
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if (AenemySpawnClock.getElapsedTime().asSeconds() >= 20) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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AEnemies.emplace_back(spawnX, -50, advancedEnemyTexture, enemyBulletTexture);
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std::cout << "Spawned Advanced Enemy at X: " << spawnX << std::endl;
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@@ -641,7 +641,7 @@ void Plansza::spawn_advanced_enemy() {
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}
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void Plansza::spawn_bomber() {
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if (BomberSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
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if (BomberSpawnClock.getElapsedTime().asSeconds() >= 30) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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Bomber bomber(spawnX, -50, BomberEnemyTexture, BombaTexture);
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bomber.setPlanszaHeight(size.height, size.width); // Przekazanie wysokości i szerokości okna
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@@ -652,7 +652,7 @@ void Plansza::spawn_bomber() {
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}
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void Plansza::spawn_kamikadze() {
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if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 220) { // Spawn co 10 sekund
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if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 40) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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KEnemies.emplace_back(spawnX, -50, KamikadzeTexture);
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std::cout << "Spawned Kamikadze Enemy at X: " << spawnX << std::endl;
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@@ -661,7 +661,7 @@ void Plansza::spawn_kamikadze() {
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}
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void Plansza::spawn_wiazkowiec() {
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if (WiazkowiecSpawnClock.getElapsedTime().asSeconds() >= 110) { // Spawn co 10 sekund
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if (WiazkowiecSpawnClock.getElapsedTime().asSeconds() >= 50) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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Wiazkowiec wiazkowiec(spawnX, -50, WiazkowiecTexture);
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wiazkowiec.setPlanszaHeight(size.height, size.width); // Przekazanie wysokości i szerokosci okna
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