Restrukt classes WIP

This commit is contained in:
2024-11-26 16:05:57 +01:00
parent 6996490f3c
commit 559d946cab
6 changed files with 19 additions and 13 deletions

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@@ -5,11 +5,12 @@
#include "SFML/Graphics/Texture.hpp"
#include "Bullet.h"
struct Position {
int x;
int y;
};
class Actor {
struct Position {
int x;
int y;
};
public:
Actor(int x, int y, std::string path);

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@@ -11,14 +11,14 @@ class Bullet {
};
public:
Bullet(float x, float y, sf::Texture &texture);
Bullet(float x, float y);
sf::Sprite &getSprite();
void setSpeed(float speed);
bool getStatus() const;
void update();
static sf::Texture bulletTexture;
private:
sf::Sprite bulletSprite;
sf::Texture bulletTexture;
Position bulletPosition;
float bulletSpeed;
bool outOfBounds;

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@@ -25,7 +25,7 @@ Position Actor::getPosition() {
}
void Actor::shoot() {
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
// bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
}
std::vector<Bullet> &Actor::getBullets() {

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@@ -1,12 +1,11 @@
#include <iostream>
#include "../headers/Bullet.h"
Bullet::Bullet(float x, float y, sf::Texture &texture) {
Bullet::Bullet(float x, float y) {
bulletPosition.x = x;
bulletPosition.y = y;
outOfBounds = false;
bulletTexture = texture;
bulletSprite.setTexture(texture);
bulletSprite.setTexture(Bullet::bulletTexture);
bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2);
bulletSprite.setPosition(x, y);
bulletSpeed = -10.0f;
@@ -31,3 +30,5 @@ void Bullet::update() {
bool Bullet::getStatus() const {
return outOfBounds;
}
sf::Texture Bullet::bulletTexture = sf::Texture(); // plain init of static field

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@@ -1,11 +1,15 @@
#include "../headers/Player.h"
#include "../headers/Bullet.h"
Player::Player(int x, int y, std::string path) : Actor(x, y, path) {};
// TODO: Podzielić na klasy Bullet i Rocket.
Player::Player(int x, int y, std::string path) : Actor(x, y, path) {
Bullet::bulletTexture.loadFromFile("../assets/img/bullet_left.png");
};
void Player::shoot() {
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
bullets.emplace_back(position.x, position.y, bulletTextureLeft);
bullets.emplace_back(position.x, position.y);
lastShotTime = now;
}
}
@@ -14,7 +18,7 @@ void Player::shoot() {
void Player::alternate_shoot() {
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
bullets.emplace_back(position.x, position.y, bulletTextureRight).getSprite().scale(1.5f, 1.5f);
bullets.emplace_back(position.x, position.y).getSprite().scale(1.5f, 1.5f);
lastShotTime = now;
}
}