a takie, dla kompletu
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BIN
assets/sounds/fail.mp3
Normal file
BIN
assets/sounds/fail.mp3
Normal file
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5
main.cpp
5
main.cpp
@@ -27,6 +27,7 @@ int main()
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audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
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audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
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audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
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// TODO: Przenieść tworzenie statku wewnątrz klasy Plansza
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Player ship(mainWindow.getSize().x / 2, mainWindow.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
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@@ -118,8 +119,10 @@ int main()
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text.setFillColor(sf::Color::Red);
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text.setPosition(50, 80);
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// zatrzymanie muzyki i odtworzenie dźwięku przegranej
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audioManager.playSoundEffect("fail", 70.f);
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audioManager.stopBackgroundMusic();
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while (errorWindow.isOpen()) {
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audioManager.stopBackgroundMusic();
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sf::Event event;
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while (errorWindow.pollEvent(event)) {
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if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
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