Refactor of structs
Refactored Size and Position Placed them in different .h files
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@@ -1,28 +1,24 @@
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#ifndef PLANSZA_H
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#define PLANSZA_H
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#include "Meteor.h"
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#include "RandomNumberGenerator.h"
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#include "SFML/System/Clock.hpp"
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#include "Size.h"
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class Plansza {
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struct Size {
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int height;
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int width;
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};
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public:
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Plansza(unsigned int windowHeight, unsigned int windowWidth);
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void spawn_meteor();
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Size getSize();
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std::vector<Meteor> &getMeteors();
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void spawn_meteor();
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void update_meteors();
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private:
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std::vector<Meteor> meteors;
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Size size;
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sf::Texture meteorTexture1;
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sf::Texture meteorTexture2;
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sf::Clock spawnClock;
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std::vector<Meteor> meteors;
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};
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#endif //PLANSZA_H
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