W pełnie kompletna wersja przeszkód

This commit is contained in:
2024-11-22 12:04:44 +01:00
parent 0c4cdf35b1
commit ace2976b38

View File

@@ -8,53 +8,53 @@
int main()
{
std::clog << "Game started\n";
sf::RenderWindow window(sf::VideoMode(600, 800), "My window");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
Plansza plansza(window.getSize().y, window.getSize().x);
sf::RenderWindow mainWindow(sf::VideoMode(600, 800), "My mainWindow");
mainWindow.setVerticalSyncEnabled(true);
mainWindow.setFramerateLimit(60);
Plansza plansza(mainWindow.getSize().y, mainWindow.getSize().x);
sf::Texture backgroundTexture;
backgroundTexture.loadFromFile("../assets/img/space.jpg"); // wczytywanie tła
sf::Sprite backgroundSprite(backgroundTexture); // tworzenie tła
// TODO: Przenieść tworzenie statku wewnątrz klasy Plansza
Player ship(window.getSize().x/2,window.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
Player ship(mainWindow.getSize().x / 2, mainWindow.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
ship.setMovingSpeed(8);
ship.setFirerate(200);
while (window.isOpen()) {
while (mainWindow.isOpen()) {
// std::cout << "Liczba: " << RandomNumberGenerator::getRandomNumber(0,499) << std::endl;
window.clear();
mainWindow.clear();
window.draw(backgroundSprite); // narysuj tło
mainWindow.draw(backgroundSprite); // narysuj tło
// Tu są handlowane eventy
sf::Event event{};
while (window.pollEvent(event)) {
while (mainWindow.pollEvent(event)) {
if(event.type == sf::Event::Closed)
window.close();
mainWindow.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
mainWindow.close();
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > -10) {
if(ship.getPosition().x > 50) {
ship.moveLeft();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
if(ship.getPosition().y > 0) {
if(ship.getPosition().y > 80) {
ship.moveUp();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
if(ship.getPosition().y < 700) {
if(ship.getPosition().y < 720) {
ship.moveDown();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
if(ship.getPosition().x < 480) {
if(ship.getPosition().x < 550) {
ship.moveRight();
}
}
@@ -73,37 +73,67 @@ int main()
// Update and draw meteors
for (auto& meteor : plansza.getMeteors()) {
meteor.update();
window.draw(meteor.getSprite());
mainWindow.draw(meteor.getSprite());
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());
mainWindow.draw(bullet.getSprite());
}
plansza.update_meteors();
ship.updateBullets();
window.draw(ship.getSprite());
mainWindow.draw(ship.getSprite());
// trochę dziwny sposób ale jednak działa
for (auto& meteor : plansza.getMeteors()) {
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
std::cout << "You lost the game!\n";
// window.close();
// exit(-2); // Kod -2 oznacza uderzenie się w meteoryt
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
return -1;
}
sf::Text text("Your ship is destroyed!", font, 24);
text.setFillColor(sf::Color::Red);
text.setPosition(50, 80);
while (errorWindow.isOpen()) {
sf::Event event;
while (errorWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
errorWindow.close();
mainWindow.close();
exit(-2);
}
}
errorWindow.clear();
errorWindow.draw(text);
errorWindow.display();
}
}
}
// TODO: Poprawić kolizję pocisku z meteorem, tak aby był kasowany tylko ten konkretny meteoryt
// for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ++meteorIt) {
// for (auto& bullet : ship.getBullets()) {
// if (meteorIt->getSprite().getGlobalBounds().intersects(bullet.getSprite().getGlobalBounds())) {
// meteorIt = plansza.getMeteors().erase(meteorIt);
// break; // Exit the inner loop to avoid invalidating the iterator
// }
// }
// }
window.display();
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
bool meteorHit = false;
for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
bulletIt = ship.getBullets().erase(bulletIt);
meteorIt = plansza.getMeteors().erase(meteorIt);
meteorHit = true;
break; // Exit the inner loop to avoid invalidating the iterator
} else {
++bulletIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
mainWindow.display();
}
return 0;