Kamikadze sledzi gracza

This commit is contained in:
2024-12-11 17:43:43 +01:00
parent 41945b3d88
commit c1a24a701b
5 changed files with 256 additions and 10 deletions

View File

@@ -1,8 +1,45 @@
//
// Created by k on 11.12.2024.
//
#ifndef KAMIKADZE_H
#define KAMIKADZE_H
#include "Enemy.h"
#include "Actor.h"
#include "Player.h"
enum class DirectionK {
Up,
Down,
Left,
Right
};
class Kamikadze : public Actor {
public:
Kamikadze(int x, int y, const sf::Texture& texture);
void move(float deltaX, float deltaY) override;
void moveLeft() override;
void moveRight() override;
void moveUp() override;
void moveDown() override;
void setRandomDirection();
void shoot() override;
void update(const sf::Vector2f& playerPosition);
bool isAlive() const;
void takeDamage();
void updateDirection();
void followPlayer(const sf::Vector2f &playerPosition);
void explode(const sf::Vector2f &playerPosition, bool &playerHit);
private:
bool exploding = false; // Czy kamikadze obecnie eksploduje
sf::Clock explosionClock;
sf::Clock shootClock;
float movementSpeed = 2.0f;
bool alive = true;
DirectionK direction = DirectionK::Down;
};
#endif //KAMIKADZE_H