Jakieś działające gówno
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25
headers/Enemy.h
Normal file
25
headers/Enemy.h
Normal file
@@ -0,0 +1,25 @@
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#ifndef ENEMY_H
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#define ENEMY_H
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#include "Actor.h"
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#include "SFML/System/Clock.hpp"
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class Enemy : public Actor {
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public:
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Enemy(int x, int y, std::string path);
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void shoot() override;
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void move(float deltaX, float deltaY) override;
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void moveLeft() override;
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void moveRight() override;
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void moveUp() override;
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void moveDown() override;
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bool isAlive() const;
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void takeDamage();
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private:
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sf::Clock shootClock;
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bool alive = true;
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};
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#endif // ENEMY_H
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@@ -2,6 +2,7 @@
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#define PLANSZA_H
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#include "Meteor.h"
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#include "Enemy.h"
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#include "RandomNumberGenerator.h"
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#include "SFML/System/Clock.hpp"
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#include "SFML/Graphics/RenderWindow.hpp"
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@@ -18,9 +19,12 @@ public:
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Plansza(unsigned int windowHeight,unsigned int windowWidth, sf::RenderWindow *mainWindow);
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Size getSize();
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std::vector<Meteor> &getMeteors();
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void spawn_meteor();
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void update_meteors();
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void update();
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void spawn_enemy();
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private:
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Size size;
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Background background;
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@@ -29,6 +33,9 @@ private:
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sf::Texture meteorTexture1;
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sf::Texture meteorTexture2;
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sf::Clock spawnClock;
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sf::Clock shooterSpawnClock;
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std::vector<Enemy> enemies;
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sf::Clock enemySpawnClock;
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std::vector<Meteor> meteors;
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sf::RenderWindow *window;
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};
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