Statek + Strzelanie (do naprawienia białe kwadraty)
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@@ -1 +1,44 @@
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#include "../headers/actor.h"
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#include "../headers/Actor.h"
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Actor::Actor(int x, int y, std::string path) {
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loadTexture(path);
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position.x = x;
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position.y = y;
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actorSprite.setPosition(x, y);
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}
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void Actor::loadTexture(std::string path) {
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actorTexture.loadFromFile(path);
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actorSprite.setTexture(actorTexture);
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}
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sf::Sprite &Actor::getSprite() {
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return actorSprite;
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}
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void Actor::move(float deltaX, float deltaY) {
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actorSprite.move(deltaX, deltaY);
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}
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void Actor::moveLeft() {
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move(-10.0f, 0.0f);
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position.x -= 10;
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}
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void Actor::moveRight() {
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move(10.0f, 0.0f);
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position.x += 10;
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}
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Position Actor::getPosition() {
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return {position.x, position.y};
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}
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void Actor::shoot() {
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bullets.emplace_back(position.x + actorSprite.getGlobalBounds().width / 2-62, position.y);
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}
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std::vector<Bullet> &Actor::getBullets() {
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return bullets;
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}
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29
sources/Bullet.cpp
Normal file
29
sources/Bullet.cpp
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@@ -0,0 +1,29 @@
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#include <iostream>
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#include "../headers/Bullet.h"
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Bullet::Bullet(float x, float y) {
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outOfBounds = false;
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bulletTexture.loadFromFile("../assets/img/bullet.png");
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bulletSprite.setTexture(bulletTexture);
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bulletSprite.setPosition(x, y);
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bulletSpeed = -10.0f;
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bulletPosition.x = x;
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bulletPosition.y = y;
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}
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void Bullet::setSpeed(float speed) {
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bulletSpeed = speed;
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}
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sf::Sprite &Bullet::getSprite() {
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return bulletSprite;
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}
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void Bullet::update() {
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bulletSprite.move(0.0f, bulletSpeed);
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bulletPosition.y += bulletSpeed;
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if(bulletPosition.y < -100) {
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outOfBounds = true;
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std::cout << "Bullet out of bounds\n";
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}
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}
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3
sources/Player.cpp
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3
sources/Player.cpp
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@@ -0,0 +1,3 @@
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#include "../headers/Player.h"
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Player::Player(int x, int y, std::string path) : Actor(x, y, path) {};
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