Statek + Strzelanie (do naprawienia białe kwadraty)

This commit is contained in:
2024-11-15 14:22:52 +01:00
parent 8ecd82eb4e
commit ce2924e635
12 changed files with 203 additions and 25 deletions

View File

@@ -1 +1,44 @@
#include "../headers/actor.h"
#include "../headers/Actor.h"
Actor::Actor(int x, int y, std::string path) {
loadTexture(path);
position.x = x;
position.y = y;
actorSprite.setPosition(x, y);
}
void Actor::loadTexture(std::string path) {
actorTexture.loadFromFile(path);
actorSprite.setTexture(actorTexture);
}
sf::Sprite &Actor::getSprite() {
return actorSprite;
}
void Actor::move(float deltaX, float deltaY) {
actorSprite.move(deltaX, deltaY);
}
void Actor::moveLeft() {
move(-10.0f, 0.0f);
position.x -= 10;
}
void Actor::moveRight() {
move(10.0f, 0.0f);
position.x += 10;
}
Position Actor::getPosition() {
return {position.x, position.y};
}
void Actor::shoot() {
bullets.emplace_back(position.x + actorSprite.getGlobalBounds().width / 2-62, position.y);
}
std::vector<Bullet> &Actor::getBullets() {
return bullets;
}