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LotoStatek/headers/AdvancedEnemy.h
2024-12-19 16:01:21 +01:00

38 lines
776 B
C++

#ifndef ADVANCED_ENEMY_H
#define ADVANCED_ENEMY_H
#include "Enemy.h"
enum class DirectionA {
Up,
Down,
Left,
Right
};
class AdvancedEnemy : public Actor {
public:
AdvancedEnemy(int x, int y, const sf::Texture& texture, const sf::Texture& bulletTexture);
void shoot() override;
void move(float deltaX, float deltaY) override;
void moveLeft() override;
void moveRight() override;
void moveUp() override;
void moveDown() override;
void update();
bool isAlive() const;
void takeDamage();
void updateDirection();
private:
sf::Clock shootClock;
sf::Texture enemyBulletTexture;
float movementSpeed = 2.0f;
bool alive = true;
DirectionA direction = DirectionA::Down;
};
#endif // ADVANCED_ENEMY_H