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LotoStatek/headers/EnemyBullet.h
2024-12-09 17:36:57 +01:00

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C++

#ifndef ENEMY_BULLET_H
#define ENEMY_BULLET_H
#include "Projectile.h"
class EnemyBullet : public Projectile {
public:
EnemyBullet(float x, float y, sf::Texture &texture);
void update() override;
void setOutOfBounds(bool status);
};
#endif // ENEMY_BULLET_H