37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "../headers/Enemy.h"
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#include "../headers/Bullet.h"
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Enemy::Enemy(int x, int y, std::string path) : Actor(x, y, path) {
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hp = 1; // Przeciwnik ma 1 punkt życia
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firerate = 1000; // Strzela co 1 sekundę
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moving_speed = 2.0f; // Prędkość ruchu przeciwnika
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}
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void Enemy::shoot() {
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if (shootClock.getElapsedTime().asMilliseconds() >= firerate) {
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bullets.emplace_back(position.x, position.y + 20, bulletTextureLeft); // Strzał w dół
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shootClock.restart();
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}
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}
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void Enemy::move(float deltaX, float deltaY) {
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actorSprite.move(deltaX, deltaY);
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position.x += static_cast<int>(deltaX);
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position.y += static_cast<int>(deltaY);
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}
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void Enemy::moveLeft() { move(-moving_speed, 0.0f); }
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void Enemy::moveRight() { move(moving_speed, 0.0f); }
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void Enemy::moveUp() { move(0.0f, -moving_speed); }
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void Enemy::moveDown() { move(0.0f, moving_speed); }
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bool Enemy::isAlive() const {
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return alive;
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}
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void Enemy::takeDamage() {
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if (--hp <= 0) {
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alive = false;
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}
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}
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