Niby strzela, ale bez kolizji
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14
headers/EnemyBullet.h
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14
headers/EnemyBullet.h
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#ifndef ENEMY_BULLET_H
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#define ENEMY_BULLET_H
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#include "Projectile.h"
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class EnemyBullet : public Projectile {
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public:
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EnemyBullet(float x, float y, sf::Texture &texture);
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void update() override;
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void setOutOfBounds(bool status);
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};
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#endif // ENEMY_BULLET_H
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