New Projectiles class
Refactor of Bullet class Different method of shooting.
This commit is contained in:
@@ -19,7 +19,11 @@ add_executable(LotoStatek main.cpp
|
||||
sources/Bullet.cpp
|
||||
headers/Meteor.h
|
||||
sources/Meteor.cpp
|
||||
headers/RandomNumberGenerator.h)
|
||||
headers/RandomNumberGenerator.h
|
||||
headers/Projectile.h
|
||||
sources/Projectile.cpp
|
||||
headers/Rocket.h
|
||||
sources/Rocket.cpp)
|
||||
|
||||
if(WIN32)
|
||||
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")
|
||||
|
||||
@@ -1,28 +1,13 @@
|
||||
#ifndef LOTOSTATEK_BULLET_H
|
||||
#define LOTOSTATEK_BULLET_H
|
||||
|
||||
#include "SFML/Graphics/Sprite.hpp"
|
||||
#include "Projectile.h"
|
||||
#include "SFML/Graphics/Texture.hpp"
|
||||
|
||||
class Bullet {
|
||||
struct Position {
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
class Bullet : public Projectile {
|
||||
public:
|
||||
Bullet(float x, float y);
|
||||
sf::Sprite &getSprite();
|
||||
void setSpeed(float speed);
|
||||
bool getStatus() const;
|
||||
void update();
|
||||
static sf::Texture bulletTexture;
|
||||
static sf::Texture rocketTexture;
|
||||
private:
|
||||
sf::Sprite bulletSprite;
|
||||
Position bulletPosition;
|
||||
float bulletSpeed;
|
||||
bool outOfBounds;
|
||||
Bullet(float x, float y, sf::Texture &texture) : Projectile(x,y, texture) {};
|
||||
void update() override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <chrono>
|
||||
#include "Actor.h"
|
||||
#include "Rocket.h"
|
||||
|
||||
class Player : public Actor {
|
||||
public:
|
||||
@@ -16,10 +17,12 @@ public:
|
||||
void moveRight() override;
|
||||
void moveUp() override;
|
||||
void moveDown() override;
|
||||
std::vector<Rocket>& getRockets();
|
||||
private:
|
||||
std::chrono::steady_clock::time_point lastShotTime = std::chrono::steady_clock::now();
|
||||
std::vector<Bullet> rightBullets;
|
||||
|
||||
std::vector<Rocket> rockets;
|
||||
sf::Texture rocketTexture;
|
||||
sf::Texture bulletTexture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
27
headers/Projectile.h
Normal file
27
headers/Projectile.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef PROJECTILE_H
|
||||
#define PROJECTILE_H
|
||||
|
||||
#include <SFML/Graphics/Sprite.hpp>
|
||||
|
||||
class Projectile {
|
||||
struct Position {
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
public:
|
||||
Projectile(float x, float y, sf::Texture &texture);
|
||||
sf::Sprite &getSprite();
|
||||
void setSpeed(float speed);
|
||||
bool isOutOfBounds() const;
|
||||
virtual void update() = 0;
|
||||
static sf::Texture texture;
|
||||
protected:
|
||||
~Projectile() = default;
|
||||
sf::Sprite sprite;
|
||||
Position position{};
|
||||
float speed;
|
||||
bool outOfBounds;
|
||||
};
|
||||
|
||||
#endif //PROJECTILE_H
|
||||
14
headers/Rocket.h
Normal file
14
headers/Rocket.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef ROCKET_H
|
||||
#define ROCKET_H
|
||||
#include "Projectile.h"
|
||||
|
||||
|
||||
class Rocket : public Projectile{
|
||||
public:
|
||||
Rocket(float x, float y, sf::Texture &texture) : Projectile(x,y, texture) {};
|
||||
void update() override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif //ROCKET_H
|
||||
30
main.cpp
30
main.cpp
@@ -102,6 +102,11 @@ int main()
|
||||
mainWindow.draw(bullet.getSprite());
|
||||
}
|
||||
|
||||
for (auto& rocket : ship.getRockets()) {
|
||||
rocket.update();
|
||||
mainWindow.draw(rocket.getSprite());
|
||||
}
|
||||
|
||||
// Sprawdzenie czy meteory i pociski są poza granicami ekranu
|
||||
plansza.update_meteors();
|
||||
ship.updateBullets();
|
||||
@@ -143,14 +148,31 @@ int main()
|
||||
|
||||
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
|
||||
bool meteorHit = false;
|
||||
for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end(); ) {
|
||||
if (meteorIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
|
||||
bulletIt = ship.getBullets().erase(bulletIt);
|
||||
for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
|
||||
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
|
||||
ship.getBullets().erase(rocketIt);
|
||||
meteorIt = plansza.getMeteors().erase(meteorIt);
|
||||
meteorHit = true;
|
||||
break;
|
||||
} else {
|
||||
++bulletIt;
|
||||
++rocketIt;
|
||||
}
|
||||
}
|
||||
if (!meteorHit) {
|
||||
++meteorIt;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
|
||||
bool meteorHit = false;
|
||||
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end(); ) {
|
||||
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
|
||||
ship.getRockets().erase(rocketIt);
|
||||
meteorIt = plansza.getMeteors().erase(meteorIt);
|
||||
meteorHit = true;
|
||||
break;
|
||||
} else {
|
||||
++rocketIt;
|
||||
}
|
||||
}
|
||||
if (!meteorHit) {
|
||||
|
||||
@@ -30,7 +30,7 @@ std::vector<Bullet> &Actor::getBullets() {
|
||||
|
||||
void Actor::updateBullets() {
|
||||
for (auto& bullet : bullets) {
|
||||
if(bullet.getStatus()) {
|
||||
if(bullet.isOutOfBounds()) {
|
||||
bullets.erase(bullets.begin());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +1,9 @@
|
||||
#include <iostream>
|
||||
#include "../headers/Bullet.h"
|
||||
|
||||
Bullet::Bullet(float x, float y) {
|
||||
bulletPosition.x = x;
|
||||
bulletPosition.y = y;
|
||||
outOfBounds = false;
|
||||
bulletSprite.setTexture(Bullet::bulletTexture);
|
||||
bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2);
|
||||
bulletSprite.setPosition(x, y);
|
||||
bulletSpeed = -10.0f;
|
||||
}
|
||||
|
||||
void Bullet::setSpeed(float speed) {
|
||||
bulletSpeed = speed;
|
||||
}
|
||||
|
||||
sf::Sprite &Bullet::getSprite() {
|
||||
return bulletSprite;
|
||||
}
|
||||
|
||||
void Bullet::update() {
|
||||
bulletSprite.move(0.0f, bulletSpeed);
|
||||
bulletPosition.y += int(bulletSpeed);
|
||||
if(bulletPosition.y < -100) {
|
||||
sprite.move(0.0f, speed);
|
||||
position.y += int(speed);
|
||||
if(position.y < -100) {
|
||||
outOfBounds = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool Bullet::getStatus() const {
|
||||
return outOfBounds;
|
||||
}
|
||||
|
||||
sf::Texture Bullet::bulletTexture = sf::Texture(); // plain init of static field
|
||||
sf::Texture Bullet::rocketTexture = sf::Texture();
|
||||
}
|
||||
@@ -3,22 +3,22 @@
|
||||
|
||||
// TODO: Podzielić na klasy Bullet i Rocket.
|
||||
Player::Player(int x, int y, std::string path) : Actor(x, y, path) {
|
||||
Bullet::bulletTexture.loadFromFile("../assets/img/bullet_left.png");
|
||||
bulletTexture.loadFromFile("../assets/img/bullet_left.png");
|
||||
rocketTexture.loadFromFile("../assets/img/Rocket_111.png");
|
||||
};
|
||||
|
||||
void Player::shoot() {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
||||
bullets.emplace_back(position.x, position.y);
|
||||
bullets.emplace_back(position.x, position.y, bulletTexture);
|
||||
lastShotTime = now;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Czy strzał prawym musi mieć osobną tablicę z pociskami?
|
||||
void Player::alternate_shoot() {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
||||
rightBullets.emplace_back(position.x, position.y).getSprite().scale(1.5f, 1.5f);
|
||||
rockets.emplace_back(position.x, position.y, rocketTexture).getSprite().scale(1.5f, 1.5f);
|
||||
lastShotTime = now;
|
||||
}
|
||||
}
|
||||
@@ -49,4 +49,8 @@ void Player::moveUp() {
|
||||
void Player::moveDown() {
|
||||
move(0.0f, moving_speed);
|
||||
position.y += static_cast<int>(moving_speed);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Rocket> &Player::getRockets() {
|
||||
return rockets;
|
||||
}
|
||||
|
||||
23
sources/Projectile.cpp
Normal file
23
sources/Projectile.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "../headers/Projectile.h"
|
||||
|
||||
Projectile::Projectile(float x, float y, sf::Texture &texture) {
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
outOfBounds = false;
|
||||
sprite.setTexture(texture);
|
||||
sprite.setOrigin(sprite.getLocalBounds().width/2, sprite.getLocalBounds().height/2);
|
||||
sprite.setPosition(x, y);
|
||||
speed = -10.0f;
|
||||
}
|
||||
|
||||
sf::Sprite &Projectile::getSprite() {
|
||||
return sprite;
|
||||
}
|
||||
|
||||
void Projectile::setSpeed(float speed) {
|
||||
this->speed = speed;
|
||||
}
|
||||
|
||||
bool Projectile::isOutOfBounds() const {
|
||||
return outOfBounds;
|
||||
}
|
||||
9
sources/Rocket.cpp
Normal file
9
sources/Rocket.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "../headers/Rocket.h"
|
||||
|
||||
void Rocket::update() {
|
||||
sprite.move(0.0f, speed);
|
||||
position.y += int(speed);
|
||||
if(position.y < -100) {
|
||||
outOfBounds = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user