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| Author | SHA1 | Date | |
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| 8db6b8572d |
@@ -25,9 +25,7 @@ add_executable(LotoStatek main.cpp
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headers/Rocket.h
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sources/Rocket.cpp
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headers/Size.h
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headers/Position.h
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headers/ObjectItem.hpp
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sources/ObjectItem.cpp)
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headers/Position.h)
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if(WIN32)
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set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")
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@@ -42,9 +40,9 @@ if(WIN32)
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target_link_libraries(LotoStatek ${SFML_LIBRARIES})
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endif()
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elseif(APPLE)
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find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
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find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
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target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
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elseif(LINUX)
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find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
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find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
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target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
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endif()
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Binary file not shown.
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Before Width: | Height: | Size: 782 B |
Binary file not shown.
@@ -1,14 +1,23 @@
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#ifndef LOTOSTATEK_BULLET_H
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#define LOTOSTATEK_BULLET_H
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#include "Projectile.h"
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#include "SFML/Graphics/Texture.hpp"
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#include "SFML/Audio/Sound.hpp"
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#include "SFML/Audio/SoundBuffer.hpp"
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class Bullet : public Projectile {
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public:
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Bullet(float x, float y, sf::Texture &texture) : Projectile(x,y, texture) {};
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Bullet(float x, float y, sf::Texture &texture);
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void update() override;
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// Dodanie metody do odtwarzania dźwięku
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void playShootSound();
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private:
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sf::Sound shootSound;
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sf::SoundBuffer shootBuffer; // Dodanie bufora dźwięku
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};
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#endif //LOTOSTATEK_BULLET_H
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@@ -4,12 +4,22 @@
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#include "SFML/Graphics/Texture.hpp"
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#include "SFML/Graphics/Sprite.hpp"
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#include "Position.h"
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#include "ObjectItem.hpp"
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class Meteor : public ObjectItem {
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class Meteor {
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public:
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Meteor(float x, float y, sf::Texture &texture);
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sf::Sprite &getSprite();
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bool getStatus();
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void update();
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// ~Meteor();
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private:
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sf::Texture meteorTexture;
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sf::Sprite meteorSprite;
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Position meteorPosition;
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float meteorRotationSpeed;
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float meteorSpeed;
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bool outOfBounds;
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static unsigned int counter;
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};
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@@ -1,24 +0,0 @@
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#ifndef LOTOSTATEK_OBJECTITEM_HPP
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#define LOTOSTATEK_OBJECTITEM_HPP
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#include "SFML/Graphics/Sprite.hpp"
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#include "Position.h"
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#include "SFML/Graphics/Texture.hpp"
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class ObjectItem {
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public:
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ObjectItem(float x, float y, sf::Texture &texture);
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sf::Sprite &getSprite();
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bool getStatus();
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virtual void update() = 0;
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protected:
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sf::Texture texture;
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sf::Sprite sprite;
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Position position;
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float rotationSpeed;
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float movingSpeed;
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bool outOfBounds;
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static unsigned int counter;
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};
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#endif //LOTOSTATEK_OBJECTITEM_HPP
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@@ -21,7 +21,6 @@ public:
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void spawn_meteor();
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void update_meteors();
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void update();
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void update_score();
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private:
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Size size;
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Background background;
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@@ -30,11 +29,8 @@ private:
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sf::Texture meteorTexture1;
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sf::Texture meteorTexture2;
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sf::Clock spawnClock;
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sf::Clock scoreClock;
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std::vector<Meteor> meteors;
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sf::RenderWindow *window;
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sf::Font font;
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unsigned int score = 0;
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};
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#endif //PLANSZA_H
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@@ -1,9 +1,22 @@
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#include "../headers/Bullet.h"
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Bullet::Bullet(float x, float y, sf::Texture &texture) : Projectile(x, y, texture) {
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// Ładowanie dźwięku wystrzału
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if (!shootBuffer.loadFromFile("../assets/sounds/shoot.ogg")) {
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// Obsługa błędu
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}
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shootSound.setBuffer(shootBuffer);
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playShootSound(); // Odtwarzanie dźwięku wystrzału przy utworzeniu pocisku
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}
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void Bullet::update() {
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sprite.move(0.0f, speed);
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position.y += int(speed);
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if(position.y < -100) {
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if (position.y < -100) {
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outOfBounds = true;
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}
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}
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}
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void Bullet::playShootSound() {
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shootSound.play();
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}
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@@ -1,29 +1,40 @@
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#include <iostream>
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#include "../headers/Meteor.h"
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Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
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Meteor::Meteor(float x, float y, sf::Texture &texture) {
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outOfBounds = false;
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texture = texture;
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sprite.setTexture(texture);
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sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
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sprite.setPosition(x, y);
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movingSpeed = 5.0f;
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sprite.scale(0.05f, 0.05f);
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position.x = x;
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position.y = y;
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rotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
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meteorTexture = texture;
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meteorSprite.setTexture(texture);
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meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
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meteorSprite.setPosition(x, y);
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meteorSpeed = 5.0f;
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meteorSprite.scale(0.05f, 0.05f);
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meteorPosition.x = x;
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meteorPosition.y = y;
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meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
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}
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sf::Sprite &Meteor::getSprite() {
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return meteorSprite;
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}
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void Meteor::update() {
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sprite.move(0.0f, movingSpeed); // przesunięcie sprajta
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position.y += int(movingSpeed); // przesunięcie pozycji
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sprite.rotate(rotationSpeed); // obracanie tym meteorkiem pięknym
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if(position.y > 900) {
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meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta
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meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji
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meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym
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if(meteorPosition.y > 900) {
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outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
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}
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// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
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// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
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}
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bool Meteor::getStatus() {
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return outOfBounds;
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}
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unsigned int Meteor::counter = 0;
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// było użyte do testowania czy meteoryt jest kasowany
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//Meteor::~Meteor() {
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// Meteor::counter++;
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@@ -1,17 +0,0 @@
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#include "../headers/ObjectItem.hpp"
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ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
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Position position_;
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position_.x = x;
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position_.y = y;
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position = position_;
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this->texture = texture;
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}
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bool ObjectItem::getStatus() {
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return outOfBounds;
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}
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sf::Sprite &ObjectItem::getSprite() {
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return sprite;
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}
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@@ -1,7 +1,6 @@
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#include <random>
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#include <iostream>
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#include "../headers/Plansza.h"
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#include "../headers/ObjectItem.hpp"
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Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
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: background("../assets/img/background/background.png", 2.0f),
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@@ -12,13 +11,6 @@ ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow-
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size.height = static_cast<int>(windowHeight);
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size.width = static_cast<int>(windowWidth);
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score = 0;
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if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
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std::cerr << "Error loading font\n";
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exit(-500);
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}
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ship.setMovingSpeed(8);
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ship.setFirerate(200);
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@@ -65,7 +57,7 @@ void Plansza::update() {
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// TODO: Przenieść obiekt dźwięku wewnątrz klasy Bullet
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if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
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ship.shoot();
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audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
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// audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
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}
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if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
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ship.alternate_shoot();
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@@ -164,7 +156,6 @@ void Plansza::update() {
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++meteorIt;
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}
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}
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update_score();
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}
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// Meteor-related niżej
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@@ -199,18 +190,5 @@ std::vector<Meteor> &Plansza::getMeteors() {
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return meteors;
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}
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// TODO: naliczanie punktów za zabicie wrogów
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void Plansza::update_score() {
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if (scoreClock.getElapsedTime().asMilliseconds() > 500) {
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score++;
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scoreClock.restart();
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}
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sf::Text text(std::to_string(score), font, 24);
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text.setFillColor(sf::Color::White);
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text.setPosition(25, 25);
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window->draw(text);
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}
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Block a user