1 Commits

Author SHA1 Message Date
8db6b8572d emmmm, strzal niby jest w bullecie, ale chujowo to dziala 2024-12-04 23:33:21 +01:00
11 changed files with 68 additions and 94 deletions

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@@ -25,9 +25,7 @@ add_executable(LotoStatek main.cpp
headers/Rocket.h
sources/Rocket.cpp
headers/Size.h
headers/Position.h
headers/ObjectItem.hpp
sources/ObjectItem.cpp)
headers/Position.h)
if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")
@@ -42,9 +40,9 @@ if(WIN32)
target_link_libraries(LotoStatek ${SFML_LIBRARIES})
endif()
elseif(APPLE)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
elseif(LINUX)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
endif()

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@@ -1,14 +1,23 @@
#ifndef LOTOSTATEK_BULLET_H
#define LOTOSTATEK_BULLET_H
#include "Projectile.h"
#include "SFML/Graphics/Texture.hpp"
#include "SFML/Audio/Sound.hpp"
#include "SFML/Audio/SoundBuffer.hpp"
class Bullet : public Projectile {
public:
Bullet(float x, float y, sf::Texture &texture) : Projectile(x,y, texture) {};
Bullet(float x, float y, sf::Texture &texture);
void update() override;
// Dodanie metody do odtwarzania dźwięku
void playShootSound();
private:
sf::Sound shootSound;
sf::SoundBuffer shootBuffer; // Dodanie bufora dźwięku
};
#endif //LOTOSTATEK_BULLET_H

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@@ -4,12 +4,22 @@
#include "SFML/Graphics/Texture.hpp"
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "ObjectItem.hpp"
class Meteor : public ObjectItem {
class Meteor {
public:
Meteor(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
void update();
// ~Meteor();
private:
sf::Texture meteorTexture;
sf::Sprite meteorSprite;
Position meteorPosition;
float meteorRotationSpeed;
float meteorSpeed;
bool outOfBounds;
static unsigned int counter;
};

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@@ -1,24 +0,0 @@
#ifndef LOTOSTATEK_OBJECTITEM_HPP
#define LOTOSTATEK_OBJECTITEM_HPP
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "SFML/Graphics/Texture.hpp"
class ObjectItem {
public:
ObjectItem(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
virtual void update() = 0;
protected:
sf::Texture texture;
sf::Sprite sprite;
Position position;
float rotationSpeed;
float movingSpeed;
bool outOfBounds;
static unsigned int counter;
};
#endif //LOTOSTATEK_OBJECTITEM_HPP

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@@ -21,7 +21,6 @@ public:
void spawn_meteor();
void update_meteors();
void update();
void update_score();
private:
Size size;
Background background;
@@ -30,11 +29,8 @@ private:
sf::Texture meteorTexture1;
sf::Texture meteorTexture2;
sf::Clock spawnClock;
sf::Clock scoreClock;
std::vector<Meteor> meteors;
sf::RenderWindow *window;
sf::Font font;
unsigned int score = 0;
};
#endif //PLANSZA_H

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@@ -1,9 +1,22 @@
#include "../headers/Bullet.h"
Bullet::Bullet(float x, float y, sf::Texture &texture) : Projectile(x, y, texture) {
// Ładowanie dźwięku wystrzału
if (!shootBuffer.loadFromFile("../assets/sounds/shoot.ogg")) {
// Obsługa błędu
}
shootSound.setBuffer(shootBuffer);
playShootSound(); // Odtwarzanie dźwięku wystrzału przy utworzeniu pocisku
}
void Bullet::update() {
sprite.move(0.0f, speed);
position.y += int(speed);
if(position.y < -100) {
if (position.y < -100) {
outOfBounds = true;
}
}
}
void Bullet::playShootSound() {
shootSound.play();
}

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@@ -1,29 +1,40 @@
#include <iostream>
#include "../headers/Meteor.h"
Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
Meteor::Meteor(float x, float y, sf::Texture &texture) {
outOfBounds = false;
texture = texture;
sprite.setTexture(texture);
sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
sprite.setPosition(x, y);
movingSpeed = 5.0f;
sprite.scale(0.05f, 0.05f);
position.x = x;
position.y = y;
rotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
meteorTexture = texture;
meteorSprite.setTexture(texture);
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
meteorSprite.setPosition(x, y);
meteorSpeed = 5.0f;
meteorSprite.scale(0.05f, 0.05f);
meteorPosition.x = x;
meteorPosition.y = y;
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
}
sf::Sprite &Meteor::getSprite() {
return meteorSprite;
}
void Meteor::update() {
sprite.move(0.0f, movingSpeed); // przesunięcie sprajta
position.y += int(movingSpeed); // przesunięcie pozycji
sprite.rotate(rotationSpeed); // obracanie tym meteorkiem pięknym
if(position.y > 900) {
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym
if(meteorPosition.y > 900) {
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
}
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
}
bool Meteor::getStatus() {
return outOfBounds;
}
unsigned int Meteor::counter = 0;
// było użyte do testowania czy meteoryt jest kasowany
//Meteor::~Meteor() {
// Meteor::counter++;

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@@ -1,17 +0,0 @@
#include "../headers/ObjectItem.hpp"
ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
Position position_;
position_.x = x;
position_.y = y;
position = position_;
this->texture = texture;
}
bool ObjectItem::getStatus() {
return outOfBounds;
}
sf::Sprite &ObjectItem::getSprite() {
return sprite;
}

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@@ -1,7 +1,6 @@
#include <random>
#include <iostream>
#include "../headers/Plansza.h"
#include "../headers/ObjectItem.hpp"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
: background("../assets/img/background/background.png", 2.0f),
@@ -12,13 +11,6 @@ ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow-
size.height = static_cast<int>(windowHeight);
size.width = static_cast<int>(windowWidth);
score = 0;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
exit(-500);
}
ship.setMovingSpeed(8);
ship.setFirerate(200);
@@ -65,7 +57,7 @@ void Plansza::update() {
// TODO: Przenieść obiekt dźwięku wewnątrz klasy Bullet
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
ship.shoot();
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
// audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
}
if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
ship.alternate_shoot();
@@ -164,7 +156,6 @@ void Plansza::update() {
++meteorIt;
}
}
update_score();
}
// Meteor-related niżej
@@ -199,18 +190,5 @@ std::vector<Meteor> &Plansza::getMeteors() {
return meteors;
}
// TODO: naliczanie punktów za zabicie wrogów
void Plansza::update_score() {
if (scoreClock.getElapsedTime().asMilliseconds() > 500) {
score++;
scoreClock.restart();
}
sf::Text text(std::to_string(score), font, 24);
text.setFillColor(sf::Color::White);
text.setPosition(25, 25);
window->draw(text);
}