5 Commits

Author SHA1 Message Date
c655409596 Jakieś działające gówno
Ale nie strzela chujek
2024-12-09 16:48:31 +01:00
e2e44ff1ba Mac and Linux fix 2024-12-06 19:43:17 +01:00
b6830c305b ObjectItem class added to accordance of diagram class 2024-12-05 12:46:03 +01:00
087a8d7672 Merge remote-tracking branch 'refs/remotes/origin/refactor'
# Conflicts:
#	main.cpp
2024-12-04 23:46:09 +01:00
0e1b53fc9b Dźwięk wybuchu przy trafieniu w meteoryt 2024-11-26 21:47:53 +03:00
11 changed files with 179 additions and 42 deletions

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@@ -25,7 +25,12 @@ add_executable(LotoStatek main.cpp
headers/Rocket.h
sources/Rocket.cpp
headers/Size.h
headers/Position.h)
headers/Position.h
headers/ObjectItem.hpp
sources/ObjectItem.cpp
sources/Enemy.cpp
headers/Enemy.h
)
if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")
@@ -40,9 +45,9 @@ if(WIN32)
target_link_libraries(LotoStatek ${SFML_LIBRARIES})
endif()
elseif(APPLE)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
elseif(LINUX)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
endif()

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assets/img/hearts/heart.png Normal file

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assets/sounds/explosion.mp3 Normal file

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25
headers/Enemy.h Normal file
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@@ -0,0 +1,25 @@
#ifndef ENEMY_H
#define ENEMY_H
#include "Actor.h"
#include "SFML/System/Clock.hpp"
class Enemy : public Actor {
public:
Enemy(int x, int y, std::string path);
void shoot() override;
void move(float deltaX, float deltaY) override;
void moveLeft() override;
void moveRight() override;
void moveUp() override;
void moveDown() override;
bool isAlive() const;
void takeDamage();
private:
sf::Clock shootClock;
bool alive = true;
};
#endif // ENEMY_H

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@@ -4,22 +4,12 @@
#include "SFML/Graphics/Texture.hpp"
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "ObjectItem.hpp"
class Meteor {
class Meteor : public ObjectItem {
public:
Meteor(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
void update();
// ~Meteor();
private:
sf::Texture meteorTexture;
sf::Sprite meteorSprite;
Position meteorPosition;
float meteorRotationSpeed;
float meteorSpeed;
bool outOfBounds;
static unsigned int counter;
};

24
headers/ObjectItem.hpp Normal file
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@@ -0,0 +1,24 @@
#ifndef LOTOSTATEK_OBJECTITEM_HPP
#define LOTOSTATEK_OBJECTITEM_HPP
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "SFML/Graphics/Texture.hpp"
class ObjectItem {
public:
ObjectItem(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
virtual void update() = 0;
protected:
sf::Texture texture;
sf::Sprite sprite;
Position position;
float rotationSpeed;
float movingSpeed;
bool outOfBounds;
static unsigned int counter;
};
#endif //LOTOSTATEK_OBJECTITEM_HPP

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@@ -2,6 +2,7 @@
#define PLANSZA_H
#include "Meteor.h"
#include "Enemy.h"
#include "RandomNumberGenerator.h"
#include "SFML/System/Clock.hpp"
#include "SFML/Graphics/RenderWindow.hpp"
@@ -18,9 +19,12 @@ public:
Plansza(unsigned int windowHeight,unsigned int windowWidth, sf::RenderWindow *mainWindow);
Size getSize();
std::vector<Meteor> &getMeteors();
void spawn_meteor();
void update_meteors();
void update();
void spawn_enemy();
private:
Size size;
Background background;
@@ -29,6 +33,9 @@ private:
sf::Texture meteorTexture1;
sf::Texture meteorTexture2;
sf::Clock spawnClock;
sf::Clock shooterSpawnClock;
std::vector<Enemy> enemies;
sf::Clock enemySpawnClock;
std::vector<Meteor> meteors;
sf::RenderWindow *window;
};

36
sources/Enemy.cpp Normal file
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@@ -0,0 +1,36 @@
#include "../headers/Enemy.h"
#include "../headers/Bullet.h"
Enemy::Enemy(int x, int y, std::string path) : Actor(x, y, path) {
hp = 1; // Przeciwnik ma 1 punkt życia
firerate = 1000; // Strzela co 1 sekundę
moving_speed = 2.0f; // Prędkość ruchu przeciwnika
}
void Enemy::shoot() {
if (shootClock.getElapsedTime().asMilliseconds() >= firerate) {
bullets.emplace_back(position.x, position.y + 20, bulletTextureLeft); // Strzał w dół
shootClock.restart();
}
}
void Enemy::move(float deltaX, float deltaY) {
actorSprite.move(deltaX, deltaY);
position.x += static_cast<int>(deltaX);
position.y += static_cast<int>(deltaY);
}
void Enemy::moveLeft() { move(-moving_speed, 0.0f); }
void Enemy::moveRight() { move(moving_speed, 0.0f); }
void Enemy::moveUp() { move(0.0f, -moving_speed); }
void Enemy::moveDown() { move(0.0f, moving_speed); }
bool Enemy::isAlive() const {
return alive;
}
void Enemy::takeDamage() {
if (--hp <= 0) {
alive = false;
}
}

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@@ -1,40 +1,29 @@
#include <iostream>
#include "../headers/Meteor.h"
Meteor::Meteor(float x, float y, sf::Texture &texture) {
Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
outOfBounds = false;
meteorTexture = texture;
meteorSprite.setTexture(texture);
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
meteorSprite.setPosition(x, y);
meteorSpeed = 5.0f;
meteorSprite.scale(0.05f, 0.05f);
meteorPosition.x = x;
meteorPosition.y = y;
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
texture = texture;
sprite.setTexture(texture);
sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
sprite.setPosition(x, y);
movingSpeed = 5.0f;
sprite.scale(0.05f, 0.05f);
position.x = x;
position.y = y;
rotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
}
sf::Sprite &Meteor::getSprite() {
return meteorSprite;
}
void Meteor::update() {
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym
if(meteorPosition.y > 900) {
sprite.move(0.0f, movingSpeed); // przesunięcie sprajta
position.y += int(movingSpeed); // przesunięcie pozycji
sprite.rotate(rotationSpeed); // obracanie tym meteorkiem pięknym
if(position.y > 900) {
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
}
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
}
bool Meteor::getStatus() {
return outOfBounds;
}
unsigned int Meteor::counter = 0;
// było użyte do testowania czy meteoryt jest kasowany
//Meteor::~Meteor() {
// Meteor::counter++;

17
sources/ObjectItem.cpp Normal file
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@@ -0,0 +1,17 @@
#include "../headers/ObjectItem.hpp"
ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
Position position_;
position_.x = x;
position_.y = y;
position = position_;
this->texture = texture;
}
bool ObjectItem::getStatus() {
return outOfBounds;
}
sf::Sprite &ObjectItem::getSprite() {
return sprite;
}

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@@ -1,6 +1,7 @@
#include <random>
#include <iostream>
#include "../headers/Plansza.h"
#include "../headers/ObjectItem.hpp"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
: background("../assets/img/background/background.png", 2.0f),
@@ -66,7 +67,7 @@ void Plansza::update() {
// generowanie nowego meteoru
spawn_meteor();
spawn_enemy();
// utrzymanie meteorów i pocisków w ruchu
for (auto& meteor : getMeteors()) {
@@ -156,6 +157,41 @@ void Plansza::update() {
++meteorIt;
}
}
// Ruch i renderowanie przeciwników
for (auto it = enemies.begin(); it != enemies.end();) {
it->moveDown(); // Przeciwnicy poruszają się w dół
it->shoot();
// Rysowanie przeciwników
window->draw(it->getSprite());
// Usunięcie martwych przeciwników
if (!it->isAlive()) {
it = enemies.erase(it);
} else {
++it;
}
}
// Kolizje między pociskami gracza a przeciwnikami
for (auto enemyIt = enemies.begin(); enemyIt != enemies.end();) {
bool hit = false;
for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end();) {
if (enemyIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
bulletIt = ship.getBullets().erase(bulletIt);
enemyIt->takeDamage();
hit = true;
break;
} else {
++bulletIt;
}
}
if (hit && !enemyIt->isAlive()) {
enemyIt = enemies.erase(enemyIt);
} else {
++enemyIt;
}
}
}
// Meteor-related niżej
@@ -182,6 +218,14 @@ void Plansza::update_meteors() {
}
}
void Plansza::spawn_enemy() {
if (enemySpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
enemies.emplace_back(spawnX, -50, "../assets/img/enemy/enemy.png");
enemySpawnClock.restart();
}
}
Size Plansza::getSize() {
return size;
}