84 Commits

Author SHA1 Message Date
6b45443c75 Laser naprawiono 2025-01-05 18:20:19 +01:00
c4c83382c3 Do poprawy centrowanie lasera i strzelanie w lewo i w prawo 2024-12-20 23:38:37 +01:00
0a5a26208a wip 2024-12-20 19:39:18 +01:00
76203a8b29 refactor 2024-12-19 16:01:21 +01:00
36984b859f Naprawiono laser, przerobiono na wskaźniki. Do refactoringu i poprawy sprite'a 2024-12-19 15:14:14 +01:00
15a8d82176 fix serduszek 2024-12-14 20:47:02 +01:00
5459b97e74 poprawniony spawn serduszek 2024-12-14 20:38:50 +01:00
94eddb457f Implementacja naliczania punktów za zabicie wrogów 2024-12-14 20:32:08 +01:00
9432cd94fe Zaimplementowane menu i wybieranie skinów statku 2024-12-14 20:21:46 +01:00
34424da9d6 refactor ciąg dalszy 2024-12-13 20:13:52 +01:00
80a4b1b397 Złączono i wszystko działa, ale trzeba zrobić mocny refactor Planszy bo za dużo niewiadomo skąd biorących się pętli 2024-12-13 20:05:11 +01:00
fdf67f4bc2 Merge remote-tracking branch 'origin/serduszka'
# Conflicts:
#	CMakeLists.txt
#	headers/Actor.h
#	headers/Plansza.h
#	headers/Player.h
#	sources/Plansza.cpp
#	sources/Player.cpp
2024-12-13 19:48:39 +01:00
8b4b25747e Zmiana sposobu tworzenia gracza.
Użyto singleton pattern.
Zmieniono konstruktor klasy Plansza
2024-12-13 13:36:41 +01:00
3f4a937257 Zamiana tekstur 2024-12-13 09:34:40 +01:00
d87143d98b Drobne poprawki 2024-12-13 09:16:03 +01:00
1298bab79a Usunięcie zbędnych rzeczy 2024-12-12 22:51:25 +01:00
9929a5dd40 Merge remote-tracking branch 'origin/5PrzeciwnikowWmiareDziala'
# Conflicts:
#	headers/Plansza.h
#	sources/Plansza.cpp
2024-12-12 22:28:09 +01:00
87399213b3 Malutki refactor 2024-12-12 22:22:01 +01:00
f1dc19e795 Bomber i wiazkowiec nie wylaza poza ekran 2024-12-12 00:11:24 +01:00
168ba2e477 5 przeciwnikow, do poprawy lewa strona mapy przy poruszaniu i teksturki 2024-12-11 23:52:06 +01:00
38fd71b8e6 5 przeciwnikow, jakos to dziala 2024-12-11 23:47:20 +01:00
1c0e5d0293 wiazkowiec strzela, gora dol 2024-12-11 23:00:19 +01:00
c898aa0d81 wiazkowiec strzela, gora dol 2024-12-11 23:00:07 +01:00
b257837d18 Bomber nie chce trzymac sie granic mapy da faq 2024-12-11 18:06:26 +01:00
17c372fad9 Kamikadze poprawnie zadaje orbazenia graczowi, problemem byla za mala odleglosc 2024-12-11 17:58:32 +01:00
0c706625d2 Kamikadze wybucha nawet bez gracza 2024-12-11 17:49:31 +01:00
c1a24a701b Kamikadze sledzi gracza 2024-12-11 17:43:43 +01:00
41945b3d88 Cos usprawnione i nasrane 2024-12-11 16:51:56 +01:00
2234e4d973 Dodanie bombera 2024-12-11 16:33:24 +01:00
da33fcc718 Adjustin hearts to be in right upper corner due to score counter in left upper corner 2024-12-10 20:37:10 +01:00
74c739a09e Dodano podstawowy licznik 2024-12-10 20:30:31 +01:00
81b04bae0f Dziuala 3 strzlowiec 2024-12-10 20:20:05 +01:00
77eb83c2c3 enemy kolizja rakiet 2024-12-09 23:36:50 +01:00
a81cf284d0 Strzela z kolizja 2024-12-09 23:09:44 +01:00
13066709a7 Niby strzela, ale bez kolizji 2024-12-09 17:36:57 +01:00
44f4556fda Jakieś działające gówno
Ale nie strzela chujek
2024-12-09 16:49:18 +01:00
c655409596 Jakieś działające gówno
Ale nie strzela chujek
2024-12-09 16:48:31 +01:00
e2e44ff1ba Mac and Linux fix 2024-12-06 19:43:17 +01:00
71f8ebe285 Statek miga
przy uderzeniu w meteoryt
2024-12-06 15:16:57 +01:00
2f9e0ba236 Serduszka działają
do zrobienia jeszcze animacja uderzenia się w meteoryt (miganie) i wybuch statku przy uderzeniu się w meteoryt po raz trzeci
2024-12-06 12:24:39 +01:00
3b637508e1 Added heart and spawn of them 2024-12-05 14:52:00 +01:00
b6830c305b ObjectItem class added to accordance of diagram class 2024-12-05 12:46:03 +01:00
087a8d7672 Merge remote-tracking branch 'refs/remotes/origin/refactor'
# Conflicts:
#	main.cpp
2024-12-04 23:46:09 +01:00
9d4af21d4d Migrated the whole main loop
The main loop of the game is now contained in Plansza class
2024-12-04 22:12:30 +01:00
5eda245ccc Plansza to be continued (WIP) 2024-12-04 16:04:25 +01:00
72e2116dc7 Refactor of structs
Refactored Size and Position
Placed them in different .h files
2024-12-04 14:47:50 +01:00
7ecb90af1f Directory structure refactor 2024-12-04 12:26:10 +01:00
29d3c11fd1 SFML przeniesiono do innego folderu 2024-12-04 11:47:47 +01:00
5ccb29f27b fix 2024-12-02 15:51:01 +01:00
2341c2fa6d New Projectiles class
Refactor of Bullet class
Different method of shooting.
2024-12-01 17:44:25 +01:00
2f6c98f4be start 2024-11-29 14:53:58 +01:00
d20fb3043b Przeszkadzało to w zmienianiu brancha 2024-11-27 23:48:08 +01:00
fec3de86d3 Delete cmake-build-debug/LotoStatek.exe 2024-11-27 10:32:07 +01:00
0e1b53fc9b Dźwięk wybuchu przy trafieniu w meteoryt 2024-11-26 21:47:53 +03:00
c7dbca9eb3 gitignore 2024-11-26 16:09:38 +01:00
559d946cab Restrukt classes WIP 2024-11-26 16:05:57 +01:00
6996490f3c little actor.h refactor 2024-11-26 13:15:31 +01:00
1e76a7ca95 Dodana ikonka 2024-11-24 11:07:24 +01:00
61544365b2 a takie, dla kompletu 2024-11-23 19:18:46 +01:00
dd3a4a464e Poprawiona tekstura pocisku 2024-11-22 21:38:37 +01:00
0b55c2aa76 nagłówek :D 2024-11-22 15:00:09 +01:00
b273358107 fix 2024-11-22 13:57:55 +01:00
1a2d2074b8 Sound fix 2024-11-22 13:43:44 +01:00
86ad380275 Aktualizacja do SFML 2.6.2 2024-11-22 13:40:21 +01:00
d0e29b36b8 Lekki refactor 2024-11-22 12:52:50 +01:00
c4a3203153 Merge zrobiony 2024-11-22 12:48:38 +01:00
ec3d4e78ce Merge remote-tracking branch 'refs/remotes/origin/przeszkoda'
# Conflicts:
#	CMakeLists.txt
#	main.cpp
2024-11-22 12:28:57 +01:00
1a228bdfc2 TODO done 2024-11-22 12:15:09 +01:00
b3956956d7 no oczywiście, że zapomniałem 2024-11-22 12:05:08 +01:00
ace2976b38 W pełnie kompletna wersja przeszkód 2024-11-22 12:04:44 +01:00
0c4cdf35b1 Różne meteoryty 2024-11-22 09:38:13 +01:00
94a6d081a1 nowy meteor 2024-11-21 22:49:03 +01:00
343b312227 naprawa pozycji + nowe rakiety 2024-11-21 22:42:12 +01:00
f57d7a8d8a fix 2024-11-21 17:45:52 +01:00
2bdfbb193c Multiple fixes
Obracające się meteoryty, koniec gry przy natrafieniu na meteoryt.
Poprawione sprajty statku, meteorytu i pocisku
2024-11-21 15:50:25 +01:00
0767278d7c nowe tło 2024-11-21 08:58:26 +01:00
44b806333a Nowa lepsza przyszłość!
a nie... to tylko nowe tło
2024-11-20 22:45:26 +01:00
6eee029a0a Merge remote-tracking branch 'origin/tloimuzyka' into tloimuzyka
# Conflicts:
#	cmake-build-debug/Testing/Temporary/LastTest.log
2024-11-20 19:49:11 +01:00
30d808bc80 Zmiana zlych plikow 2024-11-20 19:48:40 +01:00
b16fd9fad5 usuwam niepotrzeb 2024-11-20 15:51:37 +01:00
c113cc55e3 little fix 2024-11-20 15:49:20 +01:00
f1a3449d47 Meteoryty są spawnowane automatycznie co 1 sekunde, max 5 meteorytów na plansze 2024-11-20 14:57:40 +01:00
1cd9f9b950 Meteory są w tym samym stanie co w poprzednim commit, tylko, że teraz są zdefiniowane w osobnej klasie "Plansza" 2024-11-20 14:01:43 +01:00
cf10a042c0 Meteoryty lecą w trybie testowym. 2024-11-19 14:42:25 +01:00
854 changed files with 4613 additions and 102275 deletions

8
.idea/.gitignore generated vendored
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/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

2
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<?xml version="1.0" encoding="UTF-8"?>
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580
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

8
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/LotoStatek.iml" filepath="$PROJECT_DIR$/.idea/LotoStatek.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@@ -16,24 +16,50 @@ add_executable(LotoStatek main.cpp
sources/Background.cpp
headers/AudioManager.h
sources/AudioManager.cpp
sources/Bullet.cpp
headers/Meteor.h
sources/Meteor.cpp
headers/RandomNumberGenerator.h
headers/Projectile.h
sources/Projectile.cpp
headers/Rocket.h
sources/Rocket.cpp
headers/Size.h
headers/Position.h
headers/ObjectItem.hpp
sources/ObjectItem.cpp
sources/Enemy.cpp
headers/Enemy.h
headers/AdvancedEnemy.h
sources/AdvancedEnemy.cpp
headers/Bomber.h
sources/Bomber.cpp
headers/Kamikadze.h
sources/Kamikadze.cpp
headers/wiazkowiec.h
sources/Wiazkowiec.cpp
headers/Beam.h
sources/Beam.cpp
headers/Heart.hpp
sources/Heart.cpp
)
if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")
# set(SFML_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/SFML/include")
file(GLOB BINARY_DEP_DLLS "${SFML_INCLUDE_DIR}/../bin/*.dll")
file(COPY ${BINARY_DEP_DLLS} DESTINATION ${CMAKE_BINARY_DIR})
include_directories("${CMAKE_SOURCE_DIR}/SFML/bin" "${CMAKE_SOURCE_DIR}/SFML/include" "${CMAKE_SOURCE_DIR}/SFML/lib/cmake/SFML") # dodane
include_directories("${CMAKE_SOURCE_DIR}/lib/SFML/bin" "${CMAKE_SOURCE_DIR}/lib/SFML/include" "${CMAKE_SOURCE_DIR}/lib/SFML/lib/cmake/SFML") # dodane
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules") # dodane
find_package(SFML 2.5.1 COMPONENTS graphics window system audio REQUIRED)
find_package(SFML 2.6.2 COMPONENTS graphics window system audio REQUIRED)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(LotoStatek ${SFML_LIBRARIES})
endif()
elseif(APPLE)
find_package(SFML 2.5.1 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
elseif(LINUX)
find_package(SFML 2.5.1 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics)
find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
endif()

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@@ -1,98 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
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<body>
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<span id="sfml">SFML 2.5.1</span>
</div>
</div>
<div id="content">
<!-- Generated by Doxygen 1.8.14 -->
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<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
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<li><a href="files.html"><span>File&#160;List</span></a></li>
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<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li> </ul>
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</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#define-members">Macros</a> </div>
<div class="headertitle">
<div class="title">GpuPreference.hpp File Reference</div> </div>
</div><!--header-->
<div class="contents">
<p>Headers.
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &lt;SFML/Config.hpp&gt;</code><br />
</div>
<p><a href="GpuPreference_8hpp_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
Macros</h2></td></tr>
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
<tr class="separator:ab0233c2d867cbd561036ed2440a4fec0"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Headers. </p>
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
</div><h2 class="groupheader">Macro Definition Documentation</h2>
<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">&#9670;&nbsp;</a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
</tr>
</table>
</div><div class="memdoc">
<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
<p>SFML defines a helper macro to easily do this.</p>
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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</div>
</body>
</html>

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